This September, The Biggest Update To Gunfights Ever Is Coming Out!
Here Is A List Of EVERYTHING Changing!
MOVEMENT UPDATES
β-Wall Scrambling And Wall Kicking Will Be Removed
β -Glider Redeploying And Glider cutting Will Be Added
π§-Fall Damage Will Be Turned On When You Fall You Will Be Forced To Either Pull Your Glider Out Or Risk Fall Damage Instead Of Zero Risk.
You Will Be Able To Cut Your Parachute From High Up To Get Down Faster, But Miss The Redeploy And Take Fall Damage.
π§-Sliding Distance Nerfed
π§-Sliding Speed Buffed
π§-Tactical Sprint Nerfed
π§-Energy Max Nerfed (From 80 - 67)
π§-Glider Movement Nerfed, Side To Side And Forward Movement Are Slower And You Fall To The Ground Quicker
π§-When You Reload You Will Move A Lot Slower
π§-When You Shoot Forward Movement Is A Lot Slower
OBJECTIVE/GAMEMODE UPDATES!
Not Only Is September Bringing A Giant Movement Update, But It Will Also be Updating The Game Mode Itself.
π§-Round Time Limit Decreased From 1:20 - To 0:40
π§-Storm Closing Timer Decreased From 30 Seconds To 25
β NEW- A Second Storm Phase Will Begin 5 Second After The First Ends
β NEW- The Second Circle Will Slowly Shrink Until It Makes Contact With The Point
WEAPON POOL UPDATE
Huge Changes Are Happening With The Weapon Pool!
π§-Chances Of Getting Ballistic Weapons Has Been Greatly Nerfed Before This Update, Ballistic Weapons Had The Highest Odds Out Of All The Weapons In Gunfights. That Has Completely Flipped And Will Now Have The Lowest Odds.
π§-Modular Weapons Now Have The Highest Chance To Be Selected
π§-Rarities Of All Weapons Have Been Updated!
β-Glitched Weapons Removed!
I Have Been Testing Around With These Changes And I Can Tell You, It's Pretty Fun.
September 1st!ποΈ