Version 2 of the Alpha is here. As the game is still undergoing a lot of work I'm not tracking every individual change but the biggest things are as follows:
Added additional upgrades
Bug fixed a lot of niche interactions between upgrades and the upgrades themselves
Improved and updated maps.
Balanced the game to try to make the time of each round a bit quicker
Fortnite has recently released some new features such as custom inventory that will unlock some more potential upgrades I had ideated, this will be my next focus along with continuing to improve the maps, and adding some vfx to add clarity to when some upgrades are triggering. Art for the cards is also approaching completion, so expect the upgrades to have a makeover in a few weeks.