BALANCE & FIXES UPDATE
Ability balance changes and bug fixes
RIN
┗ Curved Shot: now 7.5% slower
DON LORENZO
┣ Zombie Counter: stuns nearby opponents during the dodge and for 0.2s after
┗ Undead Mark: slows the target to 75% speed and halves their ankle break time
AIKU
┣ Gamble Defense: cutscene stun 1.0s → 0.6s
┣ Defense Zone: duration 5s → 3s
┗ Total Defense: activation range reduced by about 21%
OTOYA
┣ Stealth Walk: speed boost removed
┗ Stealth Shot: dash range reduced by 30%
SHIDOU
┗ Dragon Rush: speed boost is 0.3s shorter
FIXES
┣ Fixed Hard Missions completing themselves
┣ Fixed being able to shoot during the Defense Zone cutscene
┣ Fixed the floating Crow Flow cutscene
┗ Added back the Defense, Dribbler and Dragon Flow themes