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Renk Değiştirme ve Av Partisi

VurguŞurada paylaşıldı:LNVbunun aracılığıyla: The Faction Games
uncle tsukuu
uncle tsukuu
uncle tsukuu22 gün önce
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uncle tsukuu22 gün önce
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Update 8.31.2026

🎨 New minigame: COLOUR SWITCH Four coloured platforms over a very long drop. A colour gets called — run to it before the window closes, because the moment it does, every platform that isn't the answer vanishes from under your feet. And read carefully: "NOT BLUE" means anywhere but blue, and "NOT NOT BLUE" means blue again. 😈 The window gets shorter every single round, so the calls you strolled to at the start are a dead sprint by the end. Last one still standing on solid ground wins. 🟥🟦🟩🟨

🔫 New minigame: GUN GAME Everyone drops in with the same weak pistol. Every kill moves you up the ladder — thirteen weapons, one kill each, and the guns get harder to handle the closer you get. Survive the sniper, thread the launchers, and the last rung is the Kinetic Blade: land a single kill with it and the round is yours on the spot. Die as often as you like — you keep your progress and you're back in seconds. 🗡️

🏛️ Pillars — every shot counts Weapons now land in your hands with far less ammo — a handful of shots and it's spent. No more holding a pillar down with an endless stream: make the shots count, or wait for your next weapon. 🎯

🏆 The podium now tells you what you just played The results screen names the minigame above the crown, so there's no squinting at the scoreboard trying to remember which game that was.

💥 Pillars — the airstrike actually lands now Fixed the airstrike clipping the arena barrier on its way in instead of reaching the pillars. It now comes down where you called it. ☄️

🗿 Kneecapped — stat tracking fixed Kneecapped's plays weren't being recorded properly. They are now.

🧹 Dropped items clean themselves up Fixed weapons and items left lying on the ground never disappearing. No more wading through a pile of everyone's leftovers by the end of a round. 🧼

🛡️ Spawn immunity no longer overstays its welcome Spawn immunity was lasting far too long after a respawn, and how long you kept it was inconsistent — so players could wander back into a fight still untouchable. It's now short and the same every time. ⚔️

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