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Extended 2x Event & No Reloading!

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Posted inTeraCreatorsviaDnD Zombie Dragon Adventure
Tera-Tea
Tera-Tea5 mo. ago
  • Community Team

Last month, we announced that DND: Zombie Dragon Adventure would be leaving Early Access, bringing with it the Dragon Store as well as a more polished showdown against the mighty Dracolich. To us, DND: Zombie Dragon Adventure has always been a project driven by ambition. It became one of the largest roguelikes we've ever created, delivering a sense of adventure not only for players, but for our team as well. That adventure is far from over...

To celebrate the game leaving early access we're launching a special event featuring:

  • 2x Gold

  • No Reload

We will be leaving the event on while we continue work on further patches and updates, so be sure to jump in, have fun, and make the most of the bonuses while they're available!

We still have plenty more to share about DND: Zombie Dragon Adventure, so stay tuned. 

15 replies
NiKst
NiKst5 mo. ago

No reload already in game, but where is x2 gold?

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Tera-Tea
Tera-Tea5 mo. ago
  • Community Team

All fixed now, and we've extended the event. Thanks for letting us know.

CODE_vinizera
CODE_vinizera5 mo. ago

o ruim do jogo que voce perde tudo armas fases, ai vamos ter que fazer do zero

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HanelBacchae
HanelBacchae5 mo. ago

Me gusta este mapa. E invitado a varios amigos a jugarla conmigo

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Lt.Col.FiSkirata
Lt.Col.FiSkirata5 mo. ago

x2 gold doesn't work with the dragon.

Pyranthas
Pyranthas5 mo. ago

After you defeat the dracolich, you have to leave and then start in a new lobby in order to get your dragon armor again.

Pyranthas
Pyranthas5 mo. ago

If you kill yourself after you get your class, you can get the armor.

TheBMan Inc
TheBMan Inc5 mo. ago

Stumbled on this map/mode this past weekend and it is pretty amazing. One thing though, the no weapon reloading seems to be fairly integral to the game mode. If after 6/12 we just have to run around constantly reloading it seems like all it will do is make the mode frustrating based on many of the enemies just being bullet sponges. Any thoughts to just making the no reload a permenant feature?

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