Over the course of Chronos' preseason, I'll be running a myriad of weekly tests that change up specific mechanics and loot, which can involve different squad sizes, more mechanics, an overhauled lootpool, and more.
I'll be listening to player feedback based on all of these tests, to try and make Chronos the best it can be, even if it deviates a little bit from the original Chapter 1 feel. Rest assured, however; the overall aesthetic of the map will remain the same, always.