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✅ Fixes and Improvements in v43.10

Posted inEpic Gamesvia🐛 Bug Reports
Communities Team
Communities Team6 hr. ago
  • Staff
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  • Community Owner

Continued Locker Improvements

With today’s update, we’ve added more layout options to make your Locker browsing easier. A new Grid Density button next to the Search bar lets you cycle between three tile sizes: Large, Medium and Small. This allows you to see more of your collection at once, or get a closer look at each item. 

We’ve also updated scrolling - the Up and Down arrows now move through your items a full page at a time (Emote Wheel too), making it easier to get where you’re going. Let us know what you think!

PC

High Quality Assets Option

A High Quality Assets option is now available for Fortnite in the Epic Games Launcher, joining the Epic Quality Assets option added in the 42.30 Update (Oct 1). 

Checking the High Quality Assets box downloads these assets to your PC, so you’re not relying on your connection to stream them during matches. To enable it, click the three dots on the Fortnite icon in your Library and select Options.

PC Bug Fixes and Improvements

  • Fixed a memory leak when returning to the Lobby from islands. 

  • Fixed an issue in the Settings screen where scrolling could incorrectly enable or disable settings, allowing invalid changes. 

  • Fixed potential memory corruption related to character customization. 

  • Fixed an issue that could cause GPU crashes or hangs on DirectX.

  • Fixed skeletal meshes rendering at too high detail in Performance Mode with Mesh Quality set to Low, which should improve GPU performance. 

  • Fixed an issue that could occur when changing rendering modes. 

    • This prevents a future issue where the rendering mode can change without restarting the game. 

  • Fixed a potential crash involving Windows displays.

General

  • Updated the Chest opening animation for Weekly Gold Outfits treasure to better differentiate from finding Pirate Shop Access.

  • Controller movement no longer drifts diagonally when moving straight with the Old School and Quick Builder presets.

  • Toggle Inventory and Toggle Map keybinds now respond consistently and can be rebound.

Cosmetics

We're working hard to fix longstanding cosmetic issues you've reported. Each update, we'll highlight what's fixed and what's next. Thanks for reporting these as we work through them.

  • The Leon S. Kennedy Outfit’s arm no longer appears distorted while idle. 

  • The Venom Outfit no longer incorrectly shows two tongues during the We Are Venom Emote.

  • The Foxy the Pirate Outfit’s right arm no longer appears twisted.

  • The Portgas D. Ace Outfit’s hat string no longer shakes and clips into his body while charging Usopp’s Slingshot.

  • Fixed several clipping and animation issues with the Miasma Outfit and her Teatime Style.

  • The Alastor Outfit’s sleeves no longer clip through glove-style Pickaxes.

  • The Tony Tony Chopper Sidekick’s left eye now appears consistently on Android, and his hand no longer clips during a High Five.

  • The Neon Monster Wrap now consistently triggers its reactivity when firing a weapon.

  • Added the missing Season info to several Emotes in the Locker (e.g. Saxophone Solo, Homer’s Hedge Retreat, Just a Girl, Microflip)

Battle Royale & Zero Build

  • With Visualize Sound Effects enabled, the Chest indicator now shows an up or down arrow when the Chest is above or below you, so you’ll know whether to head up or down. If you don’t already have Visualize Sound Effects toggled on, go to Settings > Audio > Sound.

  • Increased the strength of the Visualize Sound Effects indicator with a minimum opacity of 30%.

  • Fixed an issue where digging up a Buried Chest sometimes required moving or crouching to land the final hit.

  • Added more variety to the Battle Bus music.

  • Swapping weapons mid-reload no longer forces a fresh reload when swapping back.

  • The Hammer Assault Rifle no longer causes continuous camera shake after its mag is emptied.

  • Fixed an issue where the Chester Sprite’s fall damage immunity was lost after using a Vehicle.

  • Removed a railing at the Slurp Barrel Factory that could block you from mantling up.

  • Fixed an issue where items in a warehouse at Plunder Port couldn’t be picked up.

  • The Sweet Dreams Sprite no longer shows a placeholder icon and text in the inventory.

  • Fixed an issue where purchasing XP from a Sprite Dust Console sometimes didn't grant the XP.

  • Cursed Sprites now show a visual effect when their curse is active, so it’s clearer when the water is damaging you.

  • Increased the contrast of undiscovered areas on the minimap to improve readability.

Mobile

  • The Pick Up button now stays available while you're reviving a teammate - Auto Interact starting a revive no longer locks you out of carrying them.

  • Walking over Usopp’s Galaxy Slingshot or Lil Uzi Vert's Lil' SMG now correctly swaps out its lower-rarity version when Auto Pick Up Weapons is toggled on.

  • Fixed an issue where the game’s language would always revert to English after restarting.

  • Fixed an issue on some foldable devices where UI elements displayed too small after switching from the opened view to the closed view.

Reload

  • Fixed a memory issue preventing 3 maps in rotation.

Arenas

  • Fixed an issue affecting Duo pairing after a player has disconnected from the match.

Fortnite OG

  • Fixed an issue where the OG Island could appear more colorful and saturated than intended after playing a Battle Royale match in the same session.

Save the World

  • Fixed an issue where you could become stuck after late-joining a Deliver the Bomb Mission when the other players left.

  • Cloud shadows no longer appear with sharp, noticeable lines on the ground.

  • The Mini-Boss circle no longer disappears when joining the Mission while Challenge the Rift is active.

  • Fixed an issue where Piranhas didn’t deal damage and Cannonballs didn’t damage Husk Obelisks in The Grotto Dungeon.

  • Fixed missing camera collision on the BluGlo Siphon’s tanks in Refuel the Homebase.

  • Fixed an issue that prevented the Rockin' Riff damage buff from applying to Wildlife and structures.

  • The Chaos Exploder Rifle now reloads correctly when repairing a structure with an empty mag.

  • Directional Jump Pads now activate consistently when Phase Shifting onto them on Xbox One.

  • Fixed the Third Rail laser beam shooting from Defenders’ feet instead of the weapon.

  • The Quick Fingers Perk no longer waits for the Shockwave ability’s animation to finish before triggering.

  • Stay Frosty’s red reticle effect no longer detaches when swapping weapons and moving.

  • Added missing visual effects to The Ice King, Valkyrie Rio, Ragnarok and Quickdraw Calamity in the Hero Loadout menu.

  • Dormant Husks sometimes floating in desert zones have been gently set back down.

  • Fixed an issue where the Cancel button incorrectly equipped Traps in the Equip Trap menu, and Trap types couldn’t be selected without moving the left joystick on Nintendo Switch 2.

  • Added a Back button to the Zone Map so you can return to the World Map with the mouse instead of only the ESC key.

  • Fixed the "new item" exclamation mark lingering too long, and the Heroes tab incorrectly showing a “new item” badge for new Defenders.

  • Fixed Fill/No Fill and matchmaking buttons overlapping, stretching, or being pushed off-screen in some languages.

  • Fixed an issue where the Air Strike Gadget’s preview video didn’t play on Nintendo Switch 2.

  • Bonnie the Rabbit Outfit's arms no longer clip through his body on the Mission Launch screen.

  • The Bolt Blade Pickaxe now displays correctly in Shadow Stance.

LEGO Fortnite

  • Apartment Door 03 now opens on its hinges as expected. 

  • Spinjitzu no longer cancels when releasing the input. 

  • Players can now access the Storm King arena after a previous elimination there.

  • Grass now loads correctly on Ninjago Island and Lost Isles. 

  • Capes on Outfits will no longer spin around wildly.

  • Removed the erroneous “interact” prompt from Dreadnought decor parts.

  • Fixed an issue causing enemy weapons to use the wrong colors.

  • Using a Sidekick Emote will no longer activate Spinjitsu or Hero powers.

  • [Odyssey] Fixed an issue requiring the Auto Run Lock Zone setting to be enabled when sprinting or auto-running on Mobile.

Fortnite Festival

  • [Main Stage - Mobile] Various formatting and input improvements, especially when backing out to previous screens.

  • [Main Stage] Song list scroll position in Music Library will now be maintained when entering/exiting Leaderboards.

🛠️ Known Issues We’re Working On

Save the World

  • We’re investigating inconsistent weapon damage output in high-level Missions, particularly during Mythic Storm King fights.

Fortnite Festival

  • [Pro Parts] The lane divider is displaying incorrectly during Pro Parts sessions.

  • [Main Stage] The in-game Song Menu (Restart / Return to Backstage) is not responding to D-pad input on the controller. The analog stick continues to work normally.

  • [Main Stage] The Shared filter in the Music Library is not functioning as expected.

  • [Pro Lead / Pro Bass] The green fret on guitar peripherals may become unresponsive during Local Multiplayer.

  • [Pro Drums] Striking two cymbal gems at the same time can unexpectedly break your streak.

  • [Pro Drums] Players using Lefty Flip may notice inconsistencies in their score calculations.

  • Sidekick Quests currently cannot be completed in Jam Stage. 

6 replies
ThePérolaNegra
ThePérolaNegra6 hr. ago

Hi, Epic Games team!

I would like to report an issue with the Laufey skin, which was the headliner of the previous Fortnite Festival season.

When the skin was released, the dress had beautiful, natural movement and flowed like real fabric. However, after some players complained that the physics "interfered with gameplay," the dress was changed. It now looks extremely stiff and rigid, almost as if it were made of a solid material.

Please consider bringing back the original dress physics. Even better, add an option in the Styles tab to choose between the original flowing dress and the current rigid version. This would satisfy both sides: players who prefer the original movement and those who found the physics distracting.

This is also a concern shared by other players who purchased the outfit. One player pointed out that the outfit was one way when purchased, only to be changed afterward, and said they would expect an edit style for the dress physics or a refund option. As another player put it: "I really hope they revert to the previous physics, because they announce it one way, but in-game it's something else entirely, which isn't right. Reverting it would be ideal, but an option in the Styles tab to switch between the original flowing dress and the current rigid one would also be a good solution."

The attached images compare the dress in its current state with how it looked upon release.

Thank you for reading this report. I sincerely hope you consider restoring the original physics, either as the default or as an optional style. Many players, myself included, would love to see Laufey's dress move naturally again.

Бен Теннисон
Бен Теннисон6 hr. ago

Здравствуйте, пожалуйста сделайте функция для всех скинов для включения селшейда и градиента. Это не справедливо что некоторые скины выходят только в селшейде(например Бен Тен, Финес и Ферб, Дедпул), также старые скины что имели только селшейд, получили новый скин с выбором градиента. Я понимаю что до этого в 3-4 главе было мало скинов использующих такой выбор в графике, но после такого огромного отрыва времени можно было разработать такую функцию для шкафчика не заставляя игроков покупать один и тот же скин.

Я не против скина Мидаса на минимализм, в этом есть хоть и маленькая креативность и стиль, надеюсь меня хоть кто-то услышит

Lime3Deez
Lime3Deez4 hr. ago

We are so close.. All that's missing is cosmetic rarity.

It was removed when you guys tried to go hyper Roblox metaverse and nobody was happy, there's still a small portion of the fan base hung up on this change, me included.

If adding back cosmetic rarity (for atleast pickaxes, due to having the dull gray in the hot bar all game) is possible, please consider.

Bat9 dracon-fly
Bat9 dracon-fly3 hr. ago

Hi Epic Games team,

Following the latest update (v43.10), this feedback focuses on core performance and remaining critical gameplay bugs. Based on our testing across multiple setups (specifically AMD Ryzen 7 5700X3D + RTX 5070 and Ryzen 7 9850X3D + RTX 5070), the overall FPS and frame stability are unfortunately not as smooth as expected.

1. Key Performance Issues:

• Frametime Spikes & Micro-Stutters: Despite recent updates, we are still experiencing noticeable stuttering and drops during heavy endgames, fast building, and rapid camera rotations across all tested hardware.

• Input Lag: Mouse and keyboard responsiveness still feels slightly heavier and less crisp than it should on high-performance configurations.

• Overall FPS Stability: We were hoping for a cleaner and more consistent performance boost across the board, but frame rates remain volatile during high-load scenarios.

2. Game-Breaking Storm Zone Skipping Bug (Critical):

During matches, the storm phase logic completely breaks. In our match, the game was on Zone 4 with a normal circle, and it instantly skipped straight to Zone 6 without any transition. The safe zone shrank to a tiny circle instantly, and storm damage jumped from 2 DPS to 5 DPS without warning. Players outside the zone died instantly with zero time to react, and surviving it was purely down to luck.

3. Movement and Input Bugs:

Auto-Run / Map Double Movement Bug (Reported by DsReborn): The diagonal movement angle randomly narrows or breaks when using auto-run and opening/closing the map (requiring a re-input of auto-run or the W key to fix). (Note: Testing if the v43.10 Toggle Map fix resolved this).

• Keyboard Strafe Asymmetry Bug (Reported by DsReborn): On KBM, holding W/A then tapping S/D allows the character to properly strafe, but holding S/D then tapping W/A fails to strafe and just continues straight movement.

4. Weapon Reload Desync Bug:

If you start reloading a weapon (pressing R) and switch to another inventory slot or your pickaxe mid-reload, switching back to that weapon forces it to continue the leftover reload animation, completely blocking you from shooting until the full reload sequence finishes again.

Note: This post will be continuously updated as we test v43.10 further. We will keep adding newly discovered bugs, UI issues, performance drops, and specific gameplay improvements we would like to see fixed.

Phasmor7938
Phasmor793813 min. ago

Hello Epic Games team!

After downloading the latest Fortnite update, I noticed some sort of display bug in battle royale. To recreate this bug, turn on TSR (doesn’t matter which scale) and move the camera inside BR. I use an RX7600 graphics card on 1080p, while the resolution doesn’t matter.

The glitch is kind of hard to see on the screenshot, but it consists of dark areas on the screen that disappear when you don’t move the camera

theClassicRKR
theClassicRKR2 min. ago
  • Developer

EPIC GAMES: WHAT HAPPENED TO THIS CONFIRMED GYRO BUG?

I want to bring something to Epic Games’ attention that goes beyond a single controller bug.

My name is theClassicRKR. For over 2 years, I’ve been streaming Fortnite with 0% aim assist, teaching gyro controls, documenting problems, and showing players what this system is capable of.

Earlier this year, a player named martinroskilly shared something with me that demonstrated why this work matters.

He explained that gyro helps disabled players like himself enjoy Fortnite with a degree of control they otherwise struggle to achieve.

I shared his message with Jibb Smart, the developer behind Fortnite’s gyro implementation, because I wanted him to see the impact this technology was having on real people.

Following that communication, I discovered I could no longer send direct messages to him.

But I kept working.

On March 20, I began documenting a bug involving the Gyro Modifier and Crouch/Slide binding.

After weeks of no communication, Jibb publicly confirmed the problem in April.

His exact words:

“I can confirm the issue.”

“There’s nothing wrong with your settings, of course. This is a bug.”

“I’ll look into fixing it.”

Those statements are documented in the attached screenshots.

Now it’s November.

Nearly eight months have passed since I first reported the issue.

I’ve continued streaming, testing, teaching, and promoting Fortnite gyro almost every night. I’ve also helped bring attention to competitive gyro players reaching FNCS Grand Finals.

I’m doing this because I believe Fortnite should be the flagship game for gyro controls.

It has the competitive depth, the enormous audience, and the complexity necessary to demonstrate what gyro can become for all games.

But what happens when the players doing this work encounter problems that remain unresolved?

What happens when someone reports a legitimate bug, the developer confirms it, and months pass without a clear resolution?

And what happens when the people trying to demonstrate the accessibility benefits of this technology struggle to establish productive communication with its developers?

Epic Games, I’m asking three questions:

  1. What is the current status of the confirmed Gyro Modifier/Crouch/Slide bug?

  2. Is there a process for tracking and communicating progress on confirmed gyro issues?

  3. Is Epic interested in working with players who are actively testing, teaching, and advancing gyro controls in Fortnite?

I’m not asking for special treatment.

I’m asking for a clear answer about a documented problem and a path forward for the community.

The screenshots are here so anyone can examine the actual record.

NO GYRO PLAYER GETS LEFT BEHIND.

The future of gyro is in our hands.

— theClassicRKR | Gyro Gang

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