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✅ v43.10中的错误修复与优化

发布于Epic Games通过🐛 Bug Reports
Communities Team
Communities Team6小时前
  • 工作人员
  • 开发者
  • 社区所有者

仓库持续优化

随着今日更新,我们新增了更多布局选项,让你浏览仓库更轻松。搜索栏旁新增了网格视图:按钮,你可以在三种磁贴尺寸间循环切换:大、中、小。这样你既能一次看到更多收藏,也能更仔细地查看每件物品。

我们还更新了滚动方式——现在,按下上下箭头会一次翻动整页物品(姿势轮盘也是如此),让你更轻松地到达想去的位置。欢迎告诉我们你的感受!

PC

高质量素材选项

Epic Games 启动器现已为Fortnite提供高质量素材选项,与在42.30更新(10月1日)中新增的“史诗品质素材”选项并列。

勾选“高质量素材”会将这些素材下载到你的PC上,这样你就无需在比赛中依赖网络连接来串流它们。要启用该选项,请在游戏库中点击Fortnite图标上的三个点,然后选择“选项”。

PC错误修复与改进

  • 修复了从岛屿返回游戏大厅时的内存泄漏问题。

  • 修复了设置界面中的一个问题:滚动操作可能会错误地启用或禁用设置,导致产生无效更改。

  • 修复了与角色自定义相关的潜在内存损坏问题。

  • 修复了一个可能导致DirectX下GPU崩溃或卡死的问题。

  • 修复了在表现模式下将网格质量设为低时,骨骼网格仍以过高细节渲染的问题,这将提升GPU性能。

  • 修复了在更改渲染模式时可能出现的问题。

    • 这可以避免未来出现一种问题:在不重启游戏的情况下渲染模式发生变化。

  • 修复了与Windows显示器相关的潜在崩溃问题。

通用

  • 更新了每周黄金皮肤宝藏的宝箱开启动画,以便更好地区分与发现海盗商城权限的情况。

  • 使用“老派”和“快速建造者”预设时,控制器在直线移动时不再出现对角线漂移。

  • “切换物品栏”和“切换地图”的按键绑定现在响应一致,并且可以重新绑定。

装扮

我们正在努力修复你反馈的长期装扮问题。每次更新,我们都会重点介绍已修复内容和接下来的修复计划。感谢你的反馈,我们会持续推进相关问题的处理。

  • 里昂·S·肯尼迪皮肤在待机时手臂不再出现变形。

  • 毒液皮肤在使用“我们是毒液”姿势时,不会再错误地显示两条舌头。

  • 海盗狐狸霍斯皮肤的右臂不再出现扭曲。

  • 波特卡斯·D·艾斯皮肤的帽带在给乌索普的弹射飞行蓄力时不再抖动,也不会再穿模到他身上。

  • 修复了瘴气皮肤及其下午茶风格的数个穿模和动画问题。

  • 阿拉斯托皮肤的袖子不再穿模到手套类镐中。

  • 托尼托尼·乔巴搭档的左眼现在会在Android设备上一贯正常显示,并且他在击掌时手部不再穿模。

  • 霓虹怪物外观现在会在武器射击时稳定触发互动特效。

  • 为仓库中的数个姿势补充了缺失的《Season》信息(例如:萨克斯独奏、霍默的树篱藏身处、普通女孩、翻腾麦克风)。

Battle Royale(空降行动)和零建造

  • 启用视听特效后,宝箱指示器现在会在宝箱位于你上方或下方时显示上箭头或下箭头,让你知道该往上走还是往下走。如果你尚未开启视听特效,请前往设置 > 音频 > 声卡。

  • 增强了视听特效指示器的强度,最低不透明度为30%。

  • 修复了挖掘埋藏的宝箱时,有时需要移动或蹲下才能打出最后一击的问题。

  • 为音乐战斗巴士添加了更多曲目变化。

  • 在换弹途中切换武器后,再切回时不再强制重新换弹。

  • 重锤突击步枪的弹匣耗尽后不再导致视角持续抖动。

  • 修复了Chester精灵在使用载具后会失去坠落伤害免疫的问题。

  • 移除了果汁桶工厂的一处栏杆,该栏杆可能会阻挡你攀爬上去。

  • 修复了出航港口一处仓库中的物品无法拾取的问题。

  • 美梦精灵在物品栏中不再显示占位图标和文本。

  • 修复了从精灵晶尘终端购买经验值后,有时不会发放经验值的问题。

  • 受到诅咒的精灵现在会在诅咒生效时显示视觉特效,让你更清楚水何时会对你造成伤害。

  • 提高了小地图上未探索区域的对比度,进一步增强可读性。

移动设备

  • 你在复活队友时,“拾取”按钮现在仍可使用——自动交互开始复活后不再导致你无法把他们抱起来。

  • 在开启自动拾取武器时,走过乌索普的银河弹射飞行或Lil Uzi Vert的Lil' SMG,现在会正确替换掉其低稀有度版本。

  • 修复了重启游戏后,游戏语言总是会还原为英语的问题。

  • 修复了在部分折叠屏设备上,从展开视图切换到折叠视图后,UI元素显示过小的问题。

重新加载

  • 修复了一个导致轮换中的3张地图出现内存问题的错误。

竞技场

  • 修复了玩家从对局中断开连接后,双人配对会受到影响的问题。

《Fortnite 怀旧》

  • 修复了在同一会话中进行一场Battle Royale对局后,怀旧岛屿可能会比预期更鲜艳、更饱和的问题。

守护家园

  • 修复了在其他玩家离开后,延迟加入“护送炸弹”任务时可能会被卡住的问题。

  • 云影不再在地面上呈现清晰、明显的硬边线条。

  • 修复了在“挑战裂隙”激活时加入任务,小头目圈可能会消失的问题。

  • 修复了在石窟地牢中,食人鱼不会造成伤害,且炮弹无法对毒尸怪方尖碑造成伤害的问题。

  • 修复了在“补给大本营”任务中,蓝元晶虹吸器的储罐缺失镜头碰撞的问题。

  • 修复了“摇滚即兴”伤害加成无法对狂野动物和建筑生效的问题。

  • 混沌爆破步枪现在会在弹匣耗尽并修理建筑时正确装填。

  • 在Xbox One上,定向跳板现在会在你传送到其上时稳定激活。

  • 修复了第三轨道激光束从防御者脚下而非武器射出的问题。

  • “快速手指”特长不再需要等待冲击波技能的动画结束才会触发。

  • “保持冷静”的红色准星特效不再会在切换武器并移动时脱离。

  • 在英雄编队菜单中,为寒冰王、瓦尔基里里奥、诸神黄昏和快速拔枪 侠客补上缺失的视觉特效。

  • 偶尔会在沙漠区域漂浮的休眠毒尸怪已被轻轻放回地面。

  • 修复了在Nintendo Switch 2上,“装备陷阱”菜单中的“取消”按钮会错误地装备陷阱,以及不移动左摇杆就无法选择陷阱类型的问题。

  • 为区域地图新增了“返回”按钮,这样你就能用鼠标返回世界地图,而不再只能使用ESC键。

  • 修复了“新物品”感叹号停留时间过长的问题,以及英雄标签页会为新防御者错误显示“新物品”标识的问题。

  • 修复了在部分语言中,“填充/不填充”和匹配按钮出现重叠、拉伸或被挤出屏幕的问题。

  • 修复了在Nintendo Switch 2上,空袭装置的预览视频无法播放的问题。

  • 邦尼兔子皮肤的手臂在任务启动界面不再穿模到身体里。

  • 闪电之刃镐现在会在暗影姿态中正确显示。

乐高®Fortnite

  • 公寓大门03现在会如预期一样以铰链为轴打开。

  • 松开按键时,幻影旋转术龙卷风不再取消。

  • 玩家现在可以在此前于风暴之王竞技场被淘汰后再次进入该竞技场。

  • 幻影忍者岛和失落群岛的草地现在会正确加载。

  • 皮肤的披风不再疯狂旋转。

  • 已移除无畏舰装饰部件上错误的“互动”提示。

  • 修复了导致敌方武器使用错误颜色的问题。

  • 使用搭档姿势时,不再会激活幻影旋转术龙卷风或英雄能力。

  • [Odyssey]修复了一个问题:在移动设备上冲刺或自动奔跑时,需要启用自动奔跑锁定区域设置。

Fortnite音乐节

  • [主舞台 - 移动设备]多项格式和输入改进,尤其是在返回到上一屏幕时。

  • [主舞台]现在在进入/退出排行榜时,会保留音乐库中的歌曲列表滚动位置。

🛠️ 我们正在处理的已知问题

守护家园

  • 我们正在调查高等级任务中武器伤害输出不一致的问题,尤其是在挑战神话风暴之王时。

Fortnite音乐节

  • [专业声部]专业声部演奏时,音轨分隔线显示不正确。

  • [主舞台]使用手柄时,游戏内歌曲菜单(重新启动/返回后台)不会响应方向键输入。摇杆仍可正常使用。

  • [主舞台]音乐库中的“共享”筛选器未按预期工作。

  • [专业主音吉他/专业贝斯]在本地多人游戏中,吉他外设的绿色品键可能会失灵。

  • [专业架子鼓]同时敲击两个镲片音符可能会意外中断你的连击。

  • [专业架子鼓]使用左手翻转的玩家可能会发现得分计算不一致。

  • 搭档任务目前无法在即兴舞台上完成。

6 replies
ThePérolaNegra
ThePérolaNegra6小时前

Hi, Epic Games team!

I would like to report an issue with the Laufey skin, which was the headliner of the previous Fortnite Festival season.

When the skin was released, the dress had beautiful, natural movement and flowed like real fabric. However, after some players complained that the physics "interfered with gameplay," the dress was changed. It now looks extremely stiff and rigid, almost as if it were made of a solid material.

Please consider bringing back the original dress physics. Even better, add an option in the Styles tab to choose between the original flowing dress and the current rigid version. This would satisfy both sides: players who prefer the original movement and those who found the physics distracting.

This is also a concern shared by other players who purchased the outfit. One player pointed out that the outfit was one way when purchased, only to be changed afterward, and said they would expect an edit style for the dress physics or a refund option. As another player put it: "I really hope they revert to the previous physics, because they announce it one way, but in-game it's something else entirely, which isn't right. Reverting it would be ideal, but an option in the Styles tab to switch between the original flowing dress and the current rigid one would also be a good solution."

The attached images compare the dress in its current state with how it looked upon release.

Thank you for reading this report. I sincerely hope you consider restoring the original physics, either as the default or as an optional style. Many players, myself included, would love to see Laufey's dress move naturally again.

Бен Теннисон
Бен Теннисон6小时前

Здравствуйте, пожалуйста сделайте функция для всех скинов для включения селшейда и градиента. Это не справедливо что некоторые скины выходят только в селшейде(например Бен Тен, Финес и Ферб, Дедпул), также старые скины что имели только селшейд, получили новый скин с выбором градиента. Я понимаю что до этого в 3-4 главе было мало скинов использующих такой выбор в графике, но после такого огромного отрыва времени можно было разработать такую функцию для шкафчика не заставляя игроков покупать один и тот же скин.

Я не против скина Мидаса на минимализм, в этом есть хоть и маленькая креативность и стиль, надеюсь меня хоть кто-то услышит

Lime3Deez
Lime3Deez4小时前

We are so close.. All that's missing is cosmetic rarity.

It was removed when you guys tried to go hyper Roblox metaverse and nobody was happy, there's still a small portion of the fan base hung up on this change, me included.

If adding back cosmetic rarity (for atleast pickaxes, due to having the dull gray in the hot bar all game) is possible, please consider.

Bat9 dracon-fly
Bat9 dracon-fly3小时前

Hi Epic Games team,

Following the latest update (v43.10), this feedback focuses on core performance and remaining critical gameplay bugs. Based on our testing across multiple setups (specifically AMD Ryzen 7 5700X3D + RTX 5070 and Ryzen 7 9850X3D + RTX 5070), the overall FPS and frame stability are unfortunately not as smooth as expected.

1. Key Performance Issues:

• Frametime Spikes & Micro-Stutters: Despite recent updates, we are still experiencing noticeable stuttering and drops during heavy endgames, fast building, and rapid camera rotations across all tested hardware.

• Input Lag: Mouse and keyboard responsiveness still feels slightly heavier and less crisp than it should on high-performance configurations.

• Overall FPS Stability: We were hoping for a cleaner and more consistent performance boost across the board, but frame rates remain volatile during high-load scenarios.

2. Game-Breaking Storm Zone Skipping Bug (Critical):

During matches, the storm phase logic completely breaks. In our match, the game was on Zone 4 with a normal circle, and it instantly skipped straight to Zone 6 without any transition. The safe zone shrank to a tiny circle instantly, and storm damage jumped from 2 DPS to 5 DPS without warning. Players outside the zone died instantly with zero time to react, and surviving it was purely down to luck.

3. Movement and Input Bugs:

Auto-Run / Map Double Movement Bug (Reported by DsReborn): The diagonal movement angle randomly narrows or breaks when using auto-run and opening/closing the map (requiring a re-input of auto-run or the W key to fix). (Note: Testing if the v43.10 Toggle Map fix resolved this).

• Keyboard Strafe Asymmetry Bug (Reported by DsReborn): On KBM, holding W/A then tapping S/D allows the character to properly strafe, but holding S/D then tapping W/A fails to strafe and just continues straight movement.

4. Weapon Reload Desync Bug:

If you start reloading a weapon (pressing R) and switch to another inventory slot or your pickaxe mid-reload, switching back to that weapon forces it to continue the leftover reload animation, completely blocking you from shooting until the full reload sequence finishes again.

Note: This post will be continuously updated as we test v43.10 further. We will keep adding newly discovered bugs, UI issues, performance drops, and specific gameplay improvements we would like to see fixed.

Phasmor7938
Phasmor793813分钟前

Hello Epic Games team!

After downloading the latest Fortnite update, I noticed some sort of display bug in battle royale. To recreate this bug, turn on TSR (doesn’t matter which scale) and move the camera inside BR. I use an RX7600 graphics card on 1080p, while the resolution doesn’t matter.

The glitch is kind of hard to see on the screenshot, but it consists of dark areas on the screen that disappear when you don’t move the camera

theClassicRKR
theClassicRKR2分钟前
  • 开发者

EPIC GAMES: WHAT HAPPENED TO THIS CONFIRMED GYRO BUG?

I want to bring something to Epic Games’ attention that goes beyond a single controller bug.

My name is theClassicRKR. For over 2 years, I’ve been streaming Fortnite with 0% aim assist, teaching gyro controls, documenting problems, and showing players what this system is capable of.

Earlier this year, a player named martinroskilly shared something with me that demonstrated why this work matters.

He explained that gyro helps disabled players like himself enjoy Fortnite with a degree of control they otherwise struggle to achieve.

I shared his message with Jibb Smart, the developer behind Fortnite’s gyro implementation, because I wanted him to see the impact this technology was having on real people.

Following that communication, I discovered I could no longer send direct messages to him.

But I kept working.

On March 20, I began documenting a bug involving the Gyro Modifier and Crouch/Slide binding.

After weeks of no communication, Jibb publicly confirmed the problem in April.

His exact words:

“I can confirm the issue.”

“There’s nothing wrong with your settings, of course. This is a bug.”

“I’ll look into fixing it.”

Those statements are documented in the attached screenshots.

Now it’s November.

Nearly eight months have passed since I first reported the issue.

I’ve continued streaming, testing, teaching, and promoting Fortnite gyro almost every night. I’ve also helped bring attention to competitive gyro players reaching FNCS Grand Finals.

I’m doing this because I believe Fortnite should be the flagship game for gyro controls.

It has the competitive depth, the enormous audience, and the complexity necessary to demonstrate what gyro can become for all games.

But what happens when the players doing this work encounter problems that remain unresolved?

What happens when someone reports a legitimate bug, the developer confirms it, and months pass without a clear resolution?

And what happens when the people trying to demonstrate the accessibility benefits of this technology struggle to establish productive communication with its developers?

Epic Games, I’m asking three questions:

  1. What is the current status of the confirmed Gyro Modifier/Crouch/Slide bug?

  2. Is there a process for tracking and communicating progress on confirmed gyro issues?

  3. Is Epic interested in working with players who are actively testing, teaching, and advancing gyro controls in Fortnite?

I’m not asking for special treatment.

I’m asking for a clear answer about a documented problem and a path forward for the community.

The screenshots are here so anyone can examine the actual record.

NO GYRO PLAYER GETS LEFT BEHIND.

The future of gyro is in our hands.

— theClassicRKR | Gyro Gang

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