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Fortnite OG v41.30 Update Notes

HighlightPosted inEpic Gamesvia Fortnite OG
Communities Team
Communities Team
Communities Team6 hr. ago
  • Staff
  • Developer
  • Community Owner
Communities Team6 hr. ago
  • Staff
  • Developer
  • Community Owner

OG Season 9 hits its midseason stride! Drop in and check out the refreshed loot pool alongside the latest batch of fixes and improvements across the OG Island.

🔄 Midseason Gameplay Update

Unvaulted

  • Shockwave Grenade

  • Pump Shotgun (Uncommon and Rare)

  • Bolt-Action Sniper Rifle

  • Revolver (Common, Uncommon and Rare)

Vaulted

  • Tactical Assault Rifle (Rare)

  • Impulse Grenade

  • Boom Bow

  • Pirate Cannon

  • Rift-To-Go

  • Suppressed Sniper Rifle (Epic and Legendary)

  • Dynamite

  • Dual Pistols

New Additions

  • Drum Shotgun

  • Tactical Shotgun (Epic and Legendary)

  • Revolver (Epic and Legendary)

  • Storm Scout Sniper Rifle

  • Air Strike

  • Chug Splash

✅ Fortnite OG Bug Fixes & Improvements

Gameplay

  • Drum Shotgun

    • Adjusted hipfire, aiming down sights and crouching accuracy

    • Corrected the bonus pellet count and size, making hits register more consistently

  • Revolver

    • Improved accuracy and damage at longer ranges

  • Storm Scout Sniper Rifle

    • Slightly slowed the transition out of aiming down sights to match Chapter 1 values

  • The Infinity Blade no longer incorrectly remains in your hand while sprinting after a swing attack

  • The Proximity Grenade Launcher’s scope now matches its Chapter 1 design

  • Player-placed Cozy Campfires can now be damaged with Pickaxes 

  • Fixed a bug where players would stay in the Neo Tilted Slipstream tunnel after being knocked down

  • You’ll no longer respawn under terrain after being rebooted at Dusty Divot, Pressure Plant, Mega Mall and Neo Tilted

  • Corrected bullet collision with several walls at Polar Peak

Environment & Audio

  • Footstep sounds now correctly match the surface type (grass, dirt, water) in the Jungle biome

  • Rivers now display correctly when skydiving or viewed from afar on lower quality settings

  • Truckasaurus’ metallic textures and nearby vehicle ramp have been restored to match its Chapter 1 design

  • Removed duplicated floor assets in the ship docked at Lazy Lagoon

  • Mega Mall Slipstream Station parts no longer float after destroying their supporting structures

  • Fixed uneven, sharp terrain and visible seams at the Stone Family location

  • Added missing doorbells to several houses at Pleasant Park

  • A door no longer floats after destroying the research building at Dusty Divot

  • Grounded several floating assets at the pool facility between Snobby Shores and Neo Tilted

  • The wooden crate on top of the semi-truck east of Happy Hamlet now breaks when the truck is destroyed

  • Grounded several floating assets at Polar Peak and Hut Watch

  • Pallets are no longer clipping through a Hut Watch wall

  • Grounded multiple assets at a demolished house in the southern part of Pleasant Park

  • Corrected stretched textures and sharp edges on cliffs around Loot Lake

  • Desert grass no longer clips through multiple cars in Paradise Palms

  • Grounded a floating pickup truck west of Paradise Palms

For other fixes, improvements and known issues in v41.30, check out this post.

See you in the new game update!

The OG Dev Team

OG Aimar
OG Aimar
OG Aimar6 hr. ago
OG Aimar6 hr. ago

Fix the lighting!!!!!!

Lazarlazar9744
Lazarlazar9744
Lazarlazar97445 hr. ago
Lazarlazar97445 hr. ago

Aint no way u guys said hut watch 😂

Just-Entity267
Just-Entity267
Just-Entity2675 hr. ago
Just-Entity2675 hr. ago

i hate combat shotgun

ɛʘɜ
ɛʘɜ
ɛʘɜ5 hr. ago
ɛʘɜ5 hr. ago

Go ahead and pay someone a little bit of money to fix all of OG's problems 💀

Asn3h
Asn3h
Asn3h5 hr. ago
Asn3h5 hr. ago

we need OG movement animations back,,,,,,, please

AllyJax
AllyJax
AllyJax1 hr. ago
AllyJax1 hr. ago

You claim here "The Proximity Grenade Launcher’s scope now matches its Chapter 1 design", but it already matched Ch1 last update. The change you made here now makes the item use the incorrect scope...

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