We've got another patch for DND: Zombie Dragon Adventure, packed with changes that we hope make your adventures feel more rewarding and, most importantly, more enjoyable. Before we get into the patch notes, we just want to say thank you. To everyone who has stuck with us and continues to play, your support means the world to us and is something we never take for granted. And to all of our new players, welcome! We hope you're having a great time. With that said, let's jump into today's patch notes!
Changes
Kill Streak
Players can now build and maintain Kill Streaks within the same room, provided they don't take damage from enemies.
Hazard damage (such as floor traps and environmental hazards) will no longer reset your Kill Streak.
Only damage dealt by enemies will break your Kill Streak.
Stores
Updated store balancing.
Added a Close button to all store menus.
Bug Fixes
Fixed an issue where players could become stuck in a geometry hole in the Swamp B room, requiring a forced respawn.
Fixed the player death sequence triggering during the victory screen if lethal damage occurred at the same time the Dragon encounter was completed.
Fixed an issue where Kill Streaks would stop registering eliminations after multiple resets and damage events.
We hope these changes make your adventures even more enjoyable!
As always, we'd love to hear your feedback and suggestions, they help us continue improving the game. And if you run into any bugs, please let us know so we can investigate.
Thanks again for your continued support, and we look forward to sharing what's coming next!