Today's patch includes:
- Maximum health is now determined when selecting loot
- Each round will now feature a random time of day
- Added a match start timer
- Fall damage has been disabled
- Fixed an issue where the game incorrectly identified a player as being on the other team, causing gameplay logic to break
- Fixed an issue with the map environment
- Changed the logic for storing player data within a team
- The round system has been removed
- Players now see the loot pool selection screen after receiving a mission notification
- New cargo design
- The route has been changed