Hey all!
So, here's a quick recap of the life of this map so far
Oct: Wanted to do a prop hunt. So I copied my port town and dialed up the detail a bit
Nov: K-Pop Demon hunters was a thing, so I flipped over to that brand and changed statues from turtles to tigers
Dec: Didn't really see any benefit from the brand, so I rolled it back after the 30 days lock-in, and started injecting more of my own IP
FCHQ playtest/feedback: Really good feedback from MackJack. Dove back into UEFN in earnest to knock down rough edges and solidify things
Switched over to allowing SOME environmental damage. I haven't seen that, really, in a prop hunt, and with fast round times, it could be fun to "nowhere to hide" by the time the clock ends.
Added alt-win conditions for each team (Brambles and Spores) that are directly tied to IP
Synched the POI updates from BR and Adventure back into PropHunt. (Barricadier update later this week with a UI update)
Bulletproofed round ending by changing Island Settings to Last Standing.
There's a panic switch (Elim Volume) on top of the Quartermaster if you REALLY need to help end the round.
Speaking of Quartermaster, big map update (art/pips)
Added Sidekick support (self seen only)
As mentioned, working on some more POI level updates (already in/unpublished) and some new UI tracking (in progress)
Your Sidekicks can join you now (only visible to self)
Decoupled size affecting HP (next update)
Fixes to water area (visual polish/collision/barrier)
Map art/controller updated, and added POI pips.