v9 is up.
I'd pushed it previously, but there's an issue with Creator Portal and some movie uploads (tried to include a trailer with it, which can be seen on my YT) so it got stuck in limbo for awhile.
here are the changes:
Prop team view:

ignore the empty tracker. that's frustrating, because it wasn't there during testing. I'll fix it, it's not too bothersome. Just sloppy.
right side, let's just go down the line
Right side:
map. as stated before, the map is new, more zoomed in, more detailed. Normal tech though, I might need to make a new one that removes the storm timer and make sure it properly tracks elims.
changed the Island Settings HUD from "score" to "objective" so we see the current state of each of the objectives in the level, and their damage.
HUD Message that tells you a team won and why. (so the round doesn't just end suddenly) for no reason.
New Custom Spore count UI. This is only seen by the prop team... well, anyone who picks up a spore, actually, but hunters can't so...
I suppose a second Prop player would have a different count and that I might have four and you might have two, and the round would end because of team collectible score? This might be something worth looking into. Tracking Team total as well as individual.
I'm leveraging the Stats VM for this.
Middle:
Added a Prop-O-Matic manager, so it properly (sort of) shows the correct number of prop people remaining. This also allowed me to exclude some props (like the giant statues) from being legal to clone.
Timer text that gives us that breathing room at the end of the round on one of the Alt Win Conditions, counting down the time until reset.
Hunter team view:

Added more of the bramble grass around as polish semi-universally on Bramble Objective ends and in the Spore craters.
Angled this Bramble Objective to not intersect the crater, and still be in the barrels.
Made sure the Objective % health announcements were turned on for the HUD (center top)
RIGHT SIDE you can see the Hunter version (attacker) of the Objective list, with Destroyed and Damaged states. I might want to reskin this.