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Huunt v6-9(Zuurniverse道具搜寻近期更新回顾)

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发布于valleyDweller Press通过Huunt (Zuurn Prop Hunt EarlyAccess)
vllDllr
vllDllr11个月前
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大家好!

所以……这里是对这张地图目前为止发展历程的快速回顾。

  1. 10月:想做一场道具躲猫猫。所以我复制了我的港口小镇,并把细节程度稍微调高了一点。

  2. 11月:那会儿KPOP猎魔女团正火,所以我就转到那个主题,把雕像从乌龟换成了老虎。

  3. 12月:我实在看不出这个品牌有什么好处,所以在30天锁定期结束后就把它回滚了,然后开始注入更多我自己的IP。

  4. FCHQ试玩/反馈:MackJack给了非常棒的反馈。我也认真重新投入UEFN,着手打磨细节、修掉粗糙之处,让整体更稳更完善。

    1. 已切换为允许一定程度的环境伤害。我在道具躲猫猫里还真没见过这种设定,而且回合时间又快,等倒计时结束时说不定就会变成“无处可躲”,玩起来应该挺有意思。

    2. 为每个队伍(Brambles和Spores)新增了与IP直接关联的替代胜利条件。

    3. 已将来自BR和冒险的POI更新同步回PropHunt。(本周晚些时候将推出Barricadier更新,并包含一次UI更新)

    4. 通过将岛屿设置更改为“坚持到底,获得胜利”,让回合结束机制更加稳妥。

    5. 如果你真的需要帮忙结束本回合,军需官上方有一个紧急开关(淘汰音量)。

    6. 说到军需官……大型地图更新(美术/标记)

    7. 已添加搭档支持(仅自己可见)

  5. 如前所述,我们正在推进更多POI级别更新(已在/未发布),以及一些全新的UI追踪功能(进行中)。

你的搭档现在可以加入你了(仅自己可见)

解耦后的大小会影响生命值(下次更新)

水域区域修复(视觉优化/碰撞/屏障)

地图艺术/地图控制器已更新,并新增POI标记点。

2 replies
vllDllr
vllDllr10个月前
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v9 is up.

I'd pushed it previously, but there's an issue with Creator Portal and some movie uploads (tried to include a trailer with it, which can be seen on my YT) so it got stuck in limbo for awhile.

here are the changes:

Prop team view:

ignore the empty tracker. that's frustrating, because it wasn't there during testing. I'll fix it, it's not too bothersome. Just sloppy.

right side, let's just go down the line

  1. Right side:

    1. map. as stated before, the map is new, more zoomed in, more detailed. Normal tech though, I might need to make a new one that removes the storm timer and make sure it properly tracks elims.

    2. changed the Island Settings HUD from "score" to "objective" so we see the current state of each of the objectives in the level, and their damage.

    3. HUD Message that tells you a team won and why. (so the round doesn't just end suddenly) for no reason.

    4. New Custom Spore count UI. This is only seen by the prop team... well, anyone who picks up a spore, actually, but hunters can't so...

      1. I suppose a second Prop player would have a different count and that I might have four and you might have two, and the round would end because of team collectible score? This might be something worth looking into. Tracking Team total as well as individual.

      2. I'm leveraging the Stats VM for this.

  2. Middle:

    1. Added a Prop-O-Matic manager, so it properly (sort of) shows the correct number of prop people remaining. This also allowed me to exclude some props (like the giant statues) from being legal to clone.

    2. Timer text that gives us that breathing room at the end of the round on one of the Alt Win Conditions, counting down the time until reset.

Hunter team view:

  1. Added more of the bramble grass around as polish semi-universally on Bramble Objective ends and in the Spore craters.

  2. Angled this Bramble Objective to not intersect the crater, and still be in the barrels.

  3. Made sure the Objective % health announcements were turned on for the HUD (center top)

  4. RIGHT SIDE you can see the Hunter version (attacker) of the Objective list, with Destroyed and Damaged states. I might want to reskin this.

vllDllr
vllDllr10个月前
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v10 plans (we'll see how accurate this is)

  1. High priority:

    1. fix that dumb empty tracker

    2. under the hood, I'm tracking how many sconces you destroy in the start room. I want to do something with that data, but not sure what yet.

    3. update the starting HUD popup, because it's like v2. Might remove it altogether.

    4. Add more props, probably

  2. Low priority

    1. it's not low in desire, but low in difficult.... get the team/class thing figured out so I don't have to double up on weapons. This is frustrating. It's sloppy looking, not TOO gameplay disrupting, but if I take out the doubles, there's an off-chance that the class doesn't fire correctly and props have no item. That's BUSTED, so we have this.

    2. adjust cinematic at the dock?

how do you feel about annoying popups?

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