Hey everyone! Update v40.10 has just arrived! Read on to discover what’s new and what issues have been addressed.
📣Announcements:
Something is stirring under NINJAGO Island. The Thing from Beneath has risen, and a new adventure begins.
When you open LEGO Fortnite Odyssey, you will notice a new quest prompt highlighting sightings of a mysterious creature. If you are not ready just yet, you can opt out and return to it later.
Accept the quest, and you will be guided to the Airship Dock along the coast of NINJAGO Island, where you will meet Captain Flintlocke. He will brief you on what lies ahead. From there, you will travel to a mist-shrouded island that leads directly to the arena of a formidable new boss, the Thing from Beneath.
Beside the arena stands an Altar requiring specific NINJAGO resources. Offer Unknowable Energy to summon a powerful foe, or offer even more to unleash something far greater. Then enter the arena, and the battle begins.
Face the Thing from Beneath, earn powerful tomes, and collect them to unlock new Zeppelin Balloon parts.
The encounter resets after 18 hours, allowing you to challenge it again. Conquer the more powerful enemy, and you will earn a unique trophy to showcase your mastery.
The quest is live until April 27. Do not miss out!
➕ Additions:
Introducing our newest guided build, the Zeppelin Balloon, a first look at what’s coming next for contraptions in Odyssey.
Adjust its lift using the controller bumpers or the Shift and Space keys on keyboard. Hold the input to gain more lift, or tap lightly for precise altitude control.
We’ve also overhauled the piloting experience. Instead of Channels 1–4, the Zeppelin uses familiar vehicle controls like WASD or standard controller inputs.
Thrusters now respond only while held, giving you smoother, more responsive flight, especially over long distances.
Even greater control is on the way, with channel assignment coming soon.
A new weapon has arrived, KATANA! Get ready to slash through enemies, parry attacks, and master your NINJA techniques.
Unknowable Energy is now more likely to drop and will drop in larger quantities.
Attention Builders - time to take control!
We’ve reworked how drag forces are applied to vehicles to fix inconsistencies and make handling feel smoother and more responsive. The updated calculations are more accurate, making your builds control more consistently, feel more maneuverable, and in some cases, move even faster.
This change will affect existing builds, too. However, we’ll be keeping a close eye on your feedback as you get hands-on with the update.
This update marks a significant improvement, and we’re excited to see the new creations you’ll come up with. As always, we’re listening and will keep you in the loop as we continue refining our physics systems and building tools.
Wolves are less dangerous now - they have lower health and deal less damage.
Consumables now stay put and won’t auto-slot to the far-right of your hotbar.
⚒️Bug fixes:
Fixed an issue where vehicles would sometimes play a stone grinding sound while being controlled.
Improved AI behavior when navigating obstacles.
Horde enemies will now fight hostile AI when they cross paths and are hostile to one another.
Fixed an issue where the Geokenesis power could not be used when fighting Storm King.
Fixed an issue where certain parts changed their visuals during simulation.
Hostile Earth Ninjas will properly target players when using their drill attack.
Fixed an issue causing Spinjitzu to sometimes consume more stamina than intended.
Fixed an issue where the Fire Dragon would get stuck and not attack while on the ground.
Fixed an issue preventing players from sitting in seats when flying in certain cases.
Fixed an issue where some placements of villages in the Shore biome would create a Dry Valley village instead.
Resolved a number of crashes and performance issues impacting different platforms.
Resolved an issue where players couldn’t leave the NINJAGO Island and return to the Mainland.
Mitigated an issue where the Fire Breath attack wouldn’t damage any structures.
Fixed a visual issue with the Village boundaries being present even if the Village Square is removed.
Fixed a visual issue where trees would flicker for some players.
Fixed an issue where users on console couldn’t scroll through available restoration slots.