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LEGO® Fortnite Odyssey v40.10 Update Notes

HighlightPosted inEpic Gamesvia LEGO Fortnite Odyssey
Communities Team
Communities Team
Communities Team4 mo. ago
  • Staff
  • Developer
  • Community Owner
Communities Team4 mo. ago
  • Staff
  • Developer
  • Community Owner

Hey everyone! Update v40.10 has just arrived! Read on to discover what’s new and what issues have been addressed.

📣Announcements: 

  • Something is stirring under NINJAGO Island. The Thing from Beneath has risen, and a new adventure begins.

  • When you open LEGO Fortnite Odyssey, you will notice a new quest prompt highlighting sightings of a mysterious creature. If you are not ready just yet, you can opt out and return to it later.

    • Accept the quest, and you will be guided to the Airship Dock along the coast of NINJAGO Island, where you will meet Captain Flintlocke. He will brief you on what lies ahead. From there, you will travel to a mist-shrouded island that leads directly to the arena of a formidable new boss, the Thing from Beneath.

    • Beside the arena stands an Altar requiring specific NINJAGO resources. Offer Unknowable Energy to summon a powerful foe, or offer even more to unleash something far greater. Then enter the arena, and the battle begins.

    • Face the Thing from Beneath, earn powerful tomes, and collect them to unlock new Zeppelin Balloon parts.

    • The encounter resets after 18 hours, allowing you to challenge it again. Conquer the more powerful enemy, and you will earn a unique trophy to showcase your mastery.

    • The quest is live until April 27. Do not miss out!

➕ Additions:

  • Introducing our newest guided build, the Zeppelin Balloon, a first look at what’s coming next for contraptions in Odyssey.

    • Adjust its lift using the controller bumpers or the Shift and Space keys on keyboard. Hold the input to gain more lift, or tap lightly for precise altitude control.

    • We’ve also overhauled the piloting experience. Instead of Channels 1–4, the Zeppelin uses familiar vehicle controls like WASD or standard controller inputs.

    • Thrusters now respond only while held, giving you smoother, more responsive flight, especially over long distances.

    • Even greater control is on the way, with channel assignment coming soon.

  • A new weapon has arrived, KATANA! Get ready to slash through enemies, parry attacks, and master your NINJA techniques.

  • Unknowable Energy is now more likely to drop and will drop in larger quantities.

  • Attention Builders - time to take control! 

    • We’ve reworked how drag forces are applied to vehicles to fix inconsistencies and make handling feel smoother and more responsive. The updated calculations are more accurate, making your builds control more consistently, feel more maneuverable, and in some cases, move even faster.

    • This change will affect existing builds, too. However, we’ll be keeping a close eye on your feedback as you get hands-on with the update.

    • This update marks a significant improvement, and we’re excited to see the new creations you’ll come up with. As always, we’re listening and will keep you in the loop as we continue refining our physics systems and building tools.

  • Wolves are less dangerous now - they have lower health and deal less damage.

  • Consumables now stay put and won’t auto-slot to the far-right of your hotbar.

⚒️Bug fixes: 

  • Fixed an issue where vehicles would sometimes play a stone grinding sound while being controlled. 

  • Improved AI behavior when navigating obstacles. 

  • Horde enemies will now fight hostile AI when they cross paths and are hostile to one another. 

  • Fixed an issue where the Geokenesis power could not be used when fighting Storm King. 

  • Fixed an issue where certain parts changed their visuals during simulation. 

  • Hostile Earth Ninjas will properly target players when using their drill attack. 

  • Fixed an issue causing Spinjitzu to sometimes consume more stamina than intended.

  • Fixed an issue where the Fire Dragon would get stuck and not attack while on the ground.

  • Fixed an issue preventing players from sitting in seats when flying in certain cases.

  • Fixed an issue where some placements of villages in the Shore biome would create a Dry Valley village instead. 

  • Resolved a number of crashes and performance issues impacting different platforms. 

  • Resolved an issue where players couldn’t leave the NINJAGO Island and return to the Mainland. 

  • Mitigated an issue where the Fire Breath attack wouldn’t damage any structures. 

  • Fixed a visual issue with the Village boundaries being present even if the Village Square is removed. 

  • Fixed a visual issue where trees would flicker for some players. 

  • Fixed an issue where users on console couldn’t scroll through available restoration slots. 

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Lordthewan
Lordthewan
Lordthewan4 mo. ago
Lordthewan4 mo. ago

what?

kaitkk
kaitkk
kaitkk4 mo. ago
kaitkk4 mo. ago

So excited and happy about this

its me you know
its me you know
its me you know4 mo. ago
its me you know4 mo. ago

I was disappointed with the wolf’s health. I feel the game is becoming increasingly arcade-like — as if I’m just playing casually at a friend’s house or in an arcade — similar to how hunger was removed from the game. It’s becoming less of a survival RPG over time.

I really liked what was done with the Zeppelin Balloon, but it should have worked like that since its release. Boats should work the same way as well.

When I first started playing LEGO Odyssey — which is actually what brought me into Fortnite — I thought it would be a mix of Harvest Moon or Stardew Valley (farming games) with Don’t Starve or another good survival game, combined with RPG elements.

The game has many crops and weapons that serve no purpose — especially when players can start the game and go straight to Ninjago.

There’s no RPG-style progression where each weapon has its own usefulness.

You can apply level 3 essence directly to a weapon without going through levels 1 and 2, which makes things boring. It makes levels 1 and 2 unnecessary.

Mounts — which are basic features in games like this — don’t exist. I never considered Klombo a mount. To me, a mount is a creature you craft a saddle for, befriend, and bring to your village so you can ride it whenever you want, and possibly even summon it from a distance and send it back to the village. We already have excellent candidates for this: wolves and bears, as well as horses, which should already be in the game.

Horses could be fast but have no attack. Wolves could be balanced — slower than horses but with medium attack. Bears could be the slowest but have strong attacks.

Overall, the game is getting further and further away from what I expected — a true survival experience where you deal with hunger, build villages, and defend them from attacks to create a reason to build defenses.

Something like Brick Life would also be interesting — being able to bring one of your villages into multiplayer and play with friends without needing to invite them into your world.

Right now, it’s not great to join friends’ worlds or invite them to yours, because your items don’t carry over — and neither does your village.

Hunger, machines that generate energy, and other village systems like in Palworld or Once Human are what make a game feel like survival to me.

Useful weapons and gradual character progression are what make a game feel like an RPG to me.

Recipes that work in combination — for example, stamina recipes not replacing strength or regeneration recipes, but stacking with them — would improve the RPG aspect even more.

And of course, useful recipes and farming where everything actually has a purpose make the game more enjoyable.

Currently, I only use one recipe, maybe 2 or 3 crops, and just one combination of weapons, Ninjago powers, and level 3 essence to defeat Expert Mode bosses, because there’s no reason to use anything else. There are no recipe combinations — instead, they replace each other.

Overall, the game is far from what I expected, and it keeps moving further away. That said, I really liked the Zeppelin Balloon improvement — but at the same time, it’s something that should have been added a long time ago.

Piloting flying vehicles — and others like ships, and maybe even submarines — should work exactly like cars.

AgentOrang13
AgentOrang13
AgentOrang134 mo. ago
AgentOrang134 mo. ago

MORE BUILDS

ALBERTOJUNIORAP
ALBERTOJUNIORAP
ALBERTOJUNIORAP4 mo. ago
ALBERTOJUNIORAP4 mo. ago

I need more events to farm items or oils

😱

Mateus_Zamarioli
Mateus_Zamarioli
Mateus_Zamarioli4 mo. ago
Mateus_Zamarioli4 mo. ago

Suggestion: Classic Sails for the Destiny’s Bounty

I really liked seeing the Destiny’s Bounty added to LEGO Fortnite Odyssey, but I feel like something important is missing from its design.

The original version of the ship (from Ninjago) has iconic traditional sails that are a big part of its identity. In the current version, the cylindrical thrusters replace the sails visually, which makes the ship feel less unique and more like a generic flying vehicle.

I understand that the thrusters are necessary for gameplay and flight mechanics, but it would be great to have a way to include the classic sails as a visual element.

Suggestion: Add decorative sails that can be placed on the ship without affecting gameplay, while keeping the thrusters hidden or integrated into the design.

This would preserve the functionality of the vehicle while making it much more faithful to the original Destiny’s Bounty design and more appealing to Ninjago fans.

Thank you for the update and for continuing to improve the game!

nonfathurdle42
nonfathurdle42
nonfathurdle424 mo. ago
nonfathurdle424 mo. ago

Pls make it so creative players do not have to do the airship quest line to unlock the air ship

LegendsNverDies_
LegendsNverDies_
LegendsNverDies_4 mo. ago
LegendsNverDies_4 mo. ago

Hey, I was wondering if u can obtain Airship Part Tomes in LEGO Fortnite by fishing it? So, can u? Or can u not? If u can, what’s the chance of getting it?

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