GAMEPLAY CHANGES:
-Made some small changes to the design of the lobby exterior part
-The higher floor can now be explored during the fight, creatures can follow you. I also added some decoration to make it detailed as it was empty before. The floor can be reached through stairs
-Modified the effects of the entrance creature portals
-The choice to add or remove weapon reload is now individual, it no longer changes it for everyone
-Changed some colors to the elimination objective
BUG FIXES:
-The final boss now moves towards the player now before attacking, there was a slight delay not allowing the correct behavior before this fix
KNOWN ISSUES:
-The sideways monsters that spawn from the shield tower generated by the final boss are disabled for now because of a weird behavior with the damage towards the players. I will try to find a fix for the future