What’s new?
A new FINAL BOSS has finally arrived! It has different attacks to damage the player and has a new shield tower creation ability to protect itself from player attacks, but it holds unwanted surprises inside.
GAMEPLAY CHANGES:
-The entrances now have storm barriers where monsters appear from it, if you try to enter inside you will be teleported back in the arena center
-Re-added the combat storm cloud on top of the mall and changed its texture
-Changed the texture of the main storm cloud
-The number of fiends is now higher in every round of the classic horde
-The initial loot after activating the first round has been changed, now having a classic assault rifle and the og pump shotgun
-A locker phone booth has been added to the rest zone to change your outfit in every situation
-Updated the loot of chapter 1 and 2 by adding the og heavy shotgun and adding the new lock on rifle for the chapter 7 loot
-The poison fiends and explosive brutes now have faster spawn time than before in the classic horde
-Removed the manual respawn
-Increased the number of red fiends in the RED RUSH encounter
-Reduced the damage of red fiends and red brutes towards the player of the RED RUSH encounter
-Increased the number of fiends in the FIEND INVASION encounter
-Reduced the damage of fiends of the FIEND INVASION encounter
-Reduced the health of every creature of the ICE LEGION encounter and slightly increased the damage to player of the elite ice fined
-Increased the number of ice fiends of the ICE LEGION encounter
-Increased the number of ice ranged fiends of the ICE LEGION encounter
-Small changes to the mall center design
-Increased the number of monsters to eliminate in the elimination objective survival
BUG FIXES:
-Fixed some visual glitches of the timer and round intro messages
-Fixed the film grain effect not appearing in front of the fog