Hi Masters,
Patch notes are here! We’ve been working through your reports and focused this update on several issues you’ve been seeing in the Wilds. Habitats should now have more variety in Elemental Biomes, and we’ve added extra protection for Sidekicks so you don’t lose your chance to challenge them if a battle fails to start. Patch is scheduled to go live at 2:30PM ET, August 10, 2026.
Thank you for all of your feedback and bug reports through Discord and socials! We couldn't have done it without you.
Make sure to join Discord.gg/ghostgaming for more updates.
See you in the Wilds! 🖤
Highlights
NEW! More Habitat Variety! Elemental Biomes will now only spawn one of each Habitat type at a time, increasing Habitat variety and giving you more chances to encounter rarer spawns.
Added a safeguard when challenging Sidekicks. If the battle doesn’t start, the Sidekick will reappear so you can challenge it again.
Bug Fixes
Fixed Joy incorrectly targeting enemies instead of your team.
Fixed Tea Time prompting you to select a target when it should automatically target the caster.
Fixed Regrow granting an additional turn to its target instead of the caster.
Fixed an issue where Siphon and Rage could incorrectly lose stacks from damage or healing actions.
Fixed a bug where void bosses were incorrectly showing in the Codex.
Fixed an issue where Wild Sidekick nameplates did not scale correctly with different HUD Scale settings.
Fixed an issue where some material requirement tool tips could appear in the wrong place in the Power Up console.
Fixed a bug where Rover was showing an incorrect rarity.
Fixed a bug where large damage numbers showed up as 1!!!
Various art and SFX fixes and improvements.
August 10, 2026. Version 1.0.8