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New Features & Fixes!

HighlightPosted inTeraCreatorsvia DnD Zombie Dragon Adventure
Tera-Tea
Tera-Tea
Tera-Tea2 mo. ago
  • Community Team
Tera-Tea2 mo. ago
  • Community Team

We've heard your feedback regarding progression, and it's something we're actively reviewing and refining. As part of our ongoing efforts to improve the experience, we've introduced a couple of new systems that have proven successful in some of our other titles. We hope these additions make progression feel more rewarding throughout your adventure.

New Features:

Kill Streak System

Players can now earn a Kill Streak Multiplier. The more enemies you eliminate without taking damage, the higher your rewards will become. Taking damage will reset your streak, so stay sharp and keep the momentum going!

Collectible Tokens

Tokens can now be found throughout the map. Collecting them will award bonus gold, and the more tokens you gather during your adventure, the greater the rewards you'll earn.

Bug Fixes:

  • Fixed an out-of-bounds issue that allowed players to leave the playable area.

  • Fixed an invisible collision near the Phase 3 parkour section.

  • Fixed invisible collision blocking player projectiles near Zone B.

  • Fixed a Verse Device appearing near the Camp entrance.

  • Fixed an issue where players could fall through environmental geometry at a specific corner of Snow B.

We'll continue monitoring feedback on these new changes. As always, thank you for playing DND: Zombie Dragon Adventure and for taking the time to share your feedback. Your support and suggestions help shape the map, and we truly appreciate every player who joins us on this journey.

BallisticAriVT
BallisticAriVT
BallisticAriVT2 mo. ago
BallisticAriVT2 mo. ago

i still have a bug where a UI element pops up that shows what is in the picture. It doesnt go away until i leave and rejoin

AmancioZika
AmancioZika
AmancioZika2 mo. ago
AmancioZika2 mo. ago

Hi, there's a bug after I kill the dragon where I can no longer equip the armor. Before, there was an easy solution where I would kill myself and get the armor again, but now if I kill myself after killing the dragon, I lose my tokens. So I have to choose between having the armor's attributes or getting extra gold with the tokens.

slippur2
slippur2
slippur22 mo. ago
slippur22 mo. ago

Anyone else's chug jugs disappear if you don't have an open quickslot and grab one from a chest? Pretty devastating in some scenarios.

tobiasjacobsen
tobiasjacobsen
tobiasjacobsen2 mo. ago
tobiasjacobsen2 mo. ago

Yes I've tried that - I can be pretty devastating, yes

Sprkinitup
Sprkinitup
Sprkinitup2 mo. ago
Sprkinitup2 mo. ago

weapons unlocked are still locked.

Jinx_v89
Jinx_v89
Jinx_v892 mo. ago
Jinx_v892 mo. ago

Self revive should be a thing when going in solo or make as a item to buy.

Bahamut Omega
Bahamut Omega
Bahamut Omega2 mo. ago
Bahamut Omega2 mo. ago

I understand the mechanics of the bottomless chug jug work a little differently than the normal chug jug, but it shouldn't have an ICD (internal cooldown) to stop it from being used again until a new room is cleared. It doesn't restore enough HP or Shield to warrant a cooldown with how long it also takes to actual complete the usage. The regular chug jugs can be used back to back without triggering a cooldown and restore HP or shield faster. It's really a waste of dragon gems as it is right now.

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