We've heard your feedback regarding progression, and it's something we're actively reviewing and refining. As part of our ongoing efforts to improve the experience, we've introduced a couple of new systems that have proven successful in some of our other titles. We hope these additions make progression feel more rewarding throughout your adventure.
New Features:
Kill Streak System
Players can now earn a Kill Streak Multiplier. The more enemies you eliminate without taking damage, the higher your rewards will become. Taking damage will reset your streak, so stay sharp and keep the momentum going!
Collectible Tokens
Tokens can now be found throughout the map. Collecting them will award bonus gold, and the more tokens you gather during your adventure, the greater the rewards you'll earn.
Bug Fixes:
Fixed an out-of-bounds issue that allowed players to leave the playable area.
Fixed an invisible collision near the Phase 3 parkour section.
Fixed invisible collision blocking player projectiles near Zone B.
Fixed a Verse Device appearing near the Camp entrance.
Fixed an issue where players could fall through environmental geometry at a specific corner of Snow B.
We'll continue monitoring feedback on these new changes. As always, thank you for playing DND: Zombie Dragon Adventure and for taking the time to share your feedback. Your support and suggestions help shape the map, and we truly appreciate every player who joins us on this journey.