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新地图!

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发布于valleyDweller Press通过vDr Button Find - First Playable
vllDllr
vllDllr2个月前
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嗨!为了做点新东西,而且作为第一次大幅尝试用押韵文风的练习,我打算把“史诗级逻辑开销”控制在中等偏低的水平,于是就做了一张“寻找按钮”地图。到目前为止,就整体玩法而言,一切都挺顺利。

在游戏上线时:

  • 10个房间

  • 每个房间至少有1个按钮,很多房间有3个,所以你没法确切知道哪个按钮正在生效。

  • 目前只要有人得分,所有人都会被移到下一个房间。

    • 原本不是故意这样的,我是想把它做成按时间计的,但……

    • 拉下开关的人就能得1分,所以它依然能用于竞技对抗。

    • 我可能会为了拌拌而保持这样。

  • 我有个“shuffle buttons”装置,目前除了测试之外暂不可用。它只是重新选择哪些可用按钮处于启用状态。

我在别处整理了一份其他修复/扩展的清单(比如增加更多房间这种就很明显),也很想聊聊同类型里有哪些内容能在这里帮它变得更完善。

我会很快整理一份“计划中的短期新增内容”清单。

2 replies
vllDllr
vllDllr1个月前
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Hey, thanks to those of you who played for a bit during that initial discover window. Was cool to hit the "new" page for nearly an hour.

Also for the post likes here. that was encouraging to see, and that it was worth doing the "shows up in fortnite" community post thing.

Seeing a bunch of new people running through maps, noted a few other things I need to fix.

more on that later (updating that external list)

vllDllr
vllDllr1个月前
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Small update!

  1. visual updates

    1. hut level: extended floor radius to match the barrier.

    2. tree cove: raised the floor on the deep water so it's less bad. still needs adjustment so camera can't go below water (or make sure people can swim).

    3. geyser impact: LESS running-on-sky area, but needs another visual pass.

    4. Mason's Office: can't exit the door anymore (i know, sorry).

    5. Treetop: water and bushes. fidelity and visual guides. (so far, I promise not to hide buttons in bushes. that's cheap).

  2. Mechanics/scoring

    1. Rounds are 5 instead of 3 now. Mainly to make sure I'm not STOPPING someone from playing as they're getting traction.

    2. Scoreboard is visibly now POINTS and TIME ALIVE.

Upcoming small changes (still 0.x internal beta builds):

  1. visual goals:

    1. hide all "cliffs". I don't like things getting cut off on the edge of the volumes. Should be as good of a diorama as possible, and never confusing.

    2. add scatter "foliage" gravel/etc if possible.

    3. related to 1: more small detail objects, so things in the center of the room feel less sparse.

  2. Mechanics/scoring

    1. Add more buttons. Probably get closer to having 3 in every room.

    2. I want to add a couple more audio clips.

    3. Maybe set up race mechanic for lap time?

    4. STRETCH: If possible, get statues to work correctly

    5. STRETCH: late entry emergency teleport goes to current room, not room 1.

Publishing short term goals

  1. Update thumbnail? A/B?

  2. Fix Lobby to look better (cropped too tight right now)

  3. add gameplay screenshots.

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