Project OMEGA [Roguelike] - Changes in the latest updates:
New Stuff:
Perk "Cash Boost" as a Reward from Perk category level 1 and higher (in Weapon Upgrades)
â It lasts for 2 minutes or 2,5 minutes with Prestige 5 or 3 minutes with Prestige 15
â Each Perk category level increases the boost by 5% (level 1: +5%, level 6: +30%)
â It stacks with the potential increase from the Premium Shop at the main base
â If picked again while active, it only reset its duration without additional increase
New bonus for Prestige 8: Collecting an Orb heals for 25 effective health points
When "Green Power" ends, info about it is briefly displayed on the HUD
Changes:
Perk Damage Boost: Effect increased from 10/15/20% to 15/20/25% (Perk category level 4/5/6)
Perk Cash: Increased cash rewards (maximum is 12.600 instead of 9.600)
Perk Revive: Effective health points after revival increased by 25 (at all Perk category levels)
Reduced railing height at the top of the tower in Area 7 for easier jumping over
Changed amount of Cash you get after upgrading the Prestige to increase exponentially and not linearly
â It means you will start with more Cash after upgrading to higher Prestige
â For example after upgrade to Prestige 5 you will start with 180K instead of 100K
â For example after upgrade to Prestige 10 you will start with 830K instead of 200K
â For example after upgrade to Prestige 15 you will start with 1.98M instead of 300K
Bug Fixes:
The personal record time was reset when you finished the run without achieving a new record
Color of a button for 5x in UI with Economy and Powerup upgrades was not always correct (green vs red)