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New Perk Lifesteal

HighlightPosted inLocutusvia Project OMEGA [Roguelike]
LocutusFN
LocutusFN
LocutusFN7 days ago
  • Developer
  • Community Owner
LocutusFN7 days ago
  • Developer
  • Community Owner

Project OMEGA [Roguelike] - Changes in the latest update:

New Stuff:

  • New Perk Lifesteal that is available as a possible Reward from Perk Category level 4 and higher (in the shop with Weapon Upgrades)

  • When activated, it lasts for 90 seconds and its effectiveness is based on the Perk Category level:

  • – Perk Category L4: 5% of dealt DMG returned as effective health

  • – Perk Category L5: 7,5% of dealt DMG returned as effective health

  • – Perk Category L6: 10% of dealt DMG returned as effective health

  • Maximum value of returned effective health for a single hit is capped at 10.0, because otherwise with DMG upgraded to very high level one shot could instantly heal you, which would be extremely OP

  • Prestige 5 will increase duration of the perk by 30s (2 minutes)

  • Prestige 15 will increase duration of the perk by 60s (2,5 minutes)

  • Icon of the Perk is a bat (the animal) with a red color

Fixed Bugs:

  • In Area 20 was a gap between rocks where Player would get stuck if got there

  • In Area 17 the side barrier was moved slightly to the center to close the gap behind the small tower to block Guards to move there

Changes:

  • In Area 17 spawn positions of Guards have been moved slightly to the center for better coverage of the Area

  • In Area 20 Guards should not go outside of the building (if it still happens, it should be much less frequent), because it was not cool when they jumped out and were running around the building

  • Icon of the Perk Revive changed to a cross in a circle

Changes in the previous 2 updates:

Fixed Bugs:

  • Closed a gap in the ground in Area 11

  • Selection of Healing items & Perks is excluded from the first Rewards when leaving the base

  • Reward selection was not appearing when the Player pressed the key/button for it while being between 2 Areas

  • Final teleporter disappeared when some Player entered it, even though there were still other Players in the same Area, so these other Players were not able to finish the run

  • Matchmaking Portal in the base to change the lobby had the code of different map

Changes:

  • Increased mobility of many Guards, so it's more challenging in big Areas & it should reduce their occasional chaotic movements

  • Prestige Weapon 3 changed from Light Machine Gun to The Kneecapper (it's fun to play with & it increases movement speed when running)

  • Added the first code for an extra weapon. Code for it equals seven to the seventh power. Use it on the Keypad in the base.

  • Increased Accuracy of all 4 Bosses (Area 5, 10, 15 & 20) because they were too weak, especially the final boss

  • Increased stack size of some granted healing items based on their effectiveness:

  • – Pepper, Slurp Mushroom & Thermal Taffy: from 1 to 6

  • – Pizza Slice: from 1 to 4

  • – Flopper, Small Shield Potion, Stink Fish, Chug Splash, Shield Fish, Slurp Fish, Gold Splash: from 1 to 3

  • – Shield Potion, Thermal Fish: from 1 to 2

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