Hi everyone,
I’m just about to take a flight for my spring break vacation. I’m taking a bit of a leap of faith hoping everything works perfectly and there are no bugs! This is a huge update that I've been working on for the past few weeks.
Game Start & The Lobby Fakeout
New Beginning: I revised how the game starts and made the lobby an optional Point of Interest (POI).
No Spoilers: I won't spoil exactly what happens, but there is a bit of a "fakeout". I’m really curious to see your reactions to it!
The Great Quest Overhaul I finally implemented the brand-new quest system.
Dynamic Campaigns: The old static system made it impossible to easily adjust the current quest. The new system organizes quests within campaigns, allowing for continuous questlines.
Snappy Conversations: Dialogue has been changed from long novels to quick, interesting info pieces that are much better to read.
Story Reset: Because the two systems were completely incompatible, your quest progress had to start from scratch. Don't worry, you get to keep all of your stuff, and the story is much more solid now anyway.
Endless Sidequests & Lifelike NPCs
Procedural Sidequests: Sidequests are now completely randomly generated, meaning no two quests will ever be exactly alike. Each assigned quest is entirely unique to the character giving it. This feature took much longer to build than it originally seemed!
Real Characters: Interactive NPCs are no longer just caricatures. They now act like normal characters: they blink, breathe, and actually look at you. It’s a much better system overall.
Anyway, I’m about to catch my plane. I truly hope you enjoy the fruits of my labor.
Support the Journey!
If you’re having fun with these changes, please give the map a Like and Favorite. It costs nothing but means the world to this one-man team.
Stay stoked,
GraphicSurfer