New Content
Haystack Room: A new two-floor poison gas chamber. Your health drains constantly while inside. You must search drawers, junk, and hiding spots for strictly limited healing items. Manage these supplies to keep yourself and your teammates alive until the timer hits zero.
Mechanic Updates
Longer Gauntlet: Runs are now a five-room gauntlet before reaching the victory room, up from four.
Last Stand Room: The two-minute survival timer remains, but you must now kill at least one zombie every five seconds to stay alive.
Simon Says: The color sequence flashes significantly faster, giving you less time to press the correct buttons.
Catch-up UI: Added a new interface accessible at any time. It instantly explains the mechanics of your current room if you happen to miss the introductory cinematic.
Join in Progress Guard: Anyone joining an active match will now be forced into spectator mode to prevent them from disrupting active runs.
Bug Fixes
Blind Trust: Fixed an issue where the plank course failed to render for players standing too far away during the room load.
Simon Says: Fixed two issues. Skipping the intro cinematic now instantly clears idle phantom lights, and collision has been fixed so you can no longer trap yourself behind the buttons.
Haunted Room: Patched three geometry dead zones where players were getting physically stuck.
Update v6.18.2026