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New Sidekick Release! - August 3 Patch Notes

HighlightPosted inGhost Gamingvia Sidekick Masters
vageuly
vageuly
vageuly23 days ago
  • Developer
  • Community Team
vageuly23 days ago
  • Developer
  • Community Team

Masters,

Patch notes are here and it addresses several critical bugs that you all are seeing. You should now be able to release a Sidekick after capturing, use keybinds to click through menus, and can freely challenge all Sidekicks in the Fire Biome. Patch is scheduled to go live at 1PM ET, August 3, 2026.

Thank you for all of your feedback and bug reports through Discord and socials! We couldn't have done it without you.

Make sure to join Discord.gg/ghostgaming for more updates.

See you in the Wilds!

Highlights

  • NEW! Sidekick Release! You can now release a Sidekick directly after Taming when you don’t want to keep it.

  • NEW! Keybinds for Treat Selection! You can now use keybinds to select a treat to tame Sidekicks.

  • Added Element icons to Sidekicks and materials.

  • Added your current Tower Floor to the front of your Master HQ.

  • Updated the Taming results screen to show the rewards you received.

  • Updated the Combat attack banner to show Skill rarity, Augments, and Augment rarities in preparation for PVP.

Bug Fixes

  • Optimized overall performance and addressed issues that could cause you to become stuck during loading screens.

  • Fixed a bug where Codex Collection stats were incorrectly applying to Sidekicks.

  • Fixed a bug where some Sidekick Stats were showing incorrectly after withdrawing from the Vault and rejoining lobbies.

  • Fixed an issue where Habitat Spawn Timers could become desynced after a battle.

  • Fixed an issue where Blind and Taunt could lose multiple stacks from a single action.

  • Fixed a bug where Evade stacks were not decreasing for each hit of a multi-hit attack.

  • Fixed a bug where Scales’ icon was showing instead of their portrait.

  • Various art fixes and performance improvements.

August 3, 2026. Version 1.0.5

ItzSchmitty
ItzSchmitty
ItzSchmitty22 days ago
ItzSchmitty22 days ago

Thank you for the update!

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ricardosmg
ricardosmg
ricardosmg22 days ago
ricardosmg22 days ago

Hi i love the game what you have in mind to future expand the map or create a world 2 because the spawns are very low level sorry my english 😭

AssaultinDalton
AssaultinDalton
AssaultinDalton22 days ago
AssaultinDalton22 days ago

Great job addressing the issues!!! Keep up the good work

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Sʜɪʙʙʏ
Sʜɪʙʙʏ
Sʜɪʙʙʏ22 days ago
Sʜɪʙʙʏ22 days ago

I appreciate the fixes, but can you please fix the stutter stepping? I tried to change my own settings but no. Still can't play without lag.

CeleWitDaPoNy
CeleWitDaPoNy
CeleWitDaPoNy22 days ago
CeleWitDaPoNy22 days ago

did they update the infinite tower to give your sidekick exp per floor cleared? if not im not coming back 😒, yeah they didn't.

Mlg_moocow101
Mlg_moocow101
Mlg_moocow10121 days ago
Mlg_moocow10121 days ago

I appreciate the game and have brought friends to play that being said here are our requests after spending some time here!

1. Treat shop refresh rate and quantity. The wait time to get two treats every five minutes, assuming the treats rotate in the shop. I suggest 4-8 per refresh or 2 minute refresh

2-The spawn level of pets is often very low, and there’s no proper area for high-level players. All spawners are filled with low-tier creatures too often.

3-Leveling up new pets and exp progression becomes extremely slow due to being outnumbered or being forced to engage in low-tier battles.

  1. Master fruit should guarantee SR stats minimum I think more purchases would be made

5- love the idea of the game understand it is still being updated and these ideas may have been considered already thankyou

HobosPlight
HobosPlight
HobosPlight21 days ago
HobosPlight21 days ago

Rebirth 13 here : Thank you so much for addressing some of the issues. I am glad to see that you guys genuinely care about continuously improving this game. I cannot wait to see what you add / adjust later to make the game even better.

Random question though (I do not know anything about designing a game or coding) : Was it easier to add button prompts for selection issues in game screens than it was to fix the mouse not being able to select anything?

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