Version 1.04 Patch Notes
Version 1.04 brings major battlefield balancing changes, improved combat feedback, new sound effects, and several important bug fixes.
Balance Changes
Increased the range of the two front towers so their coverage overlaps with the Keep, preventing overly powerful Ice King and Fish in a Barrel strategies.
Reduced tower damage 40 -> 30
Moved towers closer to keep by one tile
Fireball now deals 25% of its normal damage to Towers and Keeps.
Easy AI no longer has Dummy Dog in its hand. Dummy Dog is now reserved for Hard AI.
Units and Mana Crystals can no longer be placed on tiles occupied by Towers or Keeps. Defender cards can still be played as intended.
Tower and Keep HUD
Added Tower and Keep health information to the HUD.
Three structure icons and their corresponding health bars now appear beneath each player’s name.
Structure indicators flash red for their owner when taking damage.
Destroyed structures are now clearly marked with a darkened, destroyed-state icon.
Card Placement Feedback
Added new pop-up messages explaining why a card cannot be played:
Invalid placement location
Invalid side of the battlefield
Insufficient mana
Audio Improvements
Added an option to toggle music on or off.
Added new sound effects for:
Drawing a card
Playing a card
Attempting to play a card on an invalid tile
A Tower being attacked
A Tower being destroyed
The Keep being attacked
Arena Unlock Improvements
Unlocking or purchasing a new arena now triggers a more rewarding arena reveal sequence.
Tutorial Improvements
Reduced the maximum possible duration of the tutorial.
Implemented a potential fix for players occasionally not being teleported to the tutorial correctly.
Bug Fixes
Fixed an issue that prevented the Chicken Tower from firing.
Fixed crate-opening values above 999 displaying incorrectly.