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DestacadoPublicadoFOADdesde SIDEKICK WARS
TheIndieBro
TheIndieBro
TheIndieBrohace 2 m
  • Desarrollador
  • Equipo de la comunidad
TheIndieBrohace 2 m
  • Desarrollador
  • Equipo de la comunidad

Version 1.04 Patch Notes

Version 1.04 brings major battlefield balancing changes, improved combat feedback, new sound effects, and several important bug fixes.

Balance Changes

  • Increased the range of the two front towers so their coverage overlaps with the Keep, preventing overly powerful Ice King and Fish in a Barrel strategies.

  • Reduced tower damage 40 -> 30

  • Moved towers closer to keep by one tile

  • Fireball now deals 25% of its normal damage to Towers and Keeps.

  • Easy AI no longer has Dummy Dog in its hand. Dummy Dog is now reserved for Hard AI.

  • Units and Mana Crystals can no longer be placed on tiles occupied by Towers or Keeps. Defender cards can still be played as intended.

Tower and Keep HUD

  • Added Tower and Keep health information to the HUD.

  • Three structure icons and their corresponding health bars now appear beneath each player’s name.

  • Structure indicators flash red for their owner when taking damage.

  • Destroyed structures are now clearly marked with a darkened, destroyed-state icon.

Card Placement Feedback

Added new pop-up messages explaining why a card cannot be played:

  • Invalid placement location

  • Invalid side of the battlefield

  • Insufficient mana

Audio Improvements

  • Added an option to toggle music on or off.

  • Added new sound effects for:

    • Drawing a card

    • Playing a card

    • Attempting to play a card on an invalid tile

    • A Tower being attacked

    • A Tower being destroyed

    • The Keep being attacked

Arena Unlock Improvements

  • Unlocking or purchasing a new arena now triggers a more rewarding arena reveal sequence.

Tutorial Improvements

  • Reduced the maximum possible duration of the tutorial.

  • Implemented a potential fix for players occasionally not being teleported to the tutorial correctly.

Bug Fixes

  • Fixed an issue that prevented the Chicken Tower from firing.

  • Fixed crate-opening values above 999 displaying incorrectly.

Agamer123gdv
Agamer123gdv
Agamer123gdvhace 2 m
Agamer123gdvhace 2 m

I frome 🇮🇷

KRYPT Karma YT
KRYPT Karma YT
KRYPT Karma YThace 2 m
KRYPT Karma YThace 2 m

1V1 ME AND IF 1 WIN YOU GIFT ME A SKIN I HAVE NEVER GOT ONE LOL

Sherk Extralarge
Sherk Extralarge
Sherk Extralargehace 2 m
Sherk Extralargehace 2 m

glad you made ice prince strats less cheesy!

antøniø π
antøniø π
antøniø πhace 2 m
antøniø πhace 2 m

this game is pretty good.

Sebastianl184
Sebastianl184
Sebastianl184hace 2 m
Sebastianl184hace 2 m

This game is the best

Dr.Zestie
Dr.Zestie
Dr.Zestiehace 2 m
Dr.Zestiehace 2 m

I'm not sure where to say this but sometimes when playing against the AI he will walk over to my side and put down sidekick right next to my tower, there was one time it was a chicken in my own base

BBBASSLINE
BBBASSLINE
BBBASSLINEhace 2 m
BBBASSLINEhace 2 m

Enjoying this mode alot, me and my partner have little fights to decide who has to make dinner lol, Issue is, Seems like MOST matches end in draw (LOSS/LOSS) If the time runs out, even if its clear who is winning before the countdown starts... Please fix this, Should always be a winner and loser.

Garlic-Chicken
Garlic-Chicken
Garlic-Chickenhace 2 m
Garlic-Chickenhace 2 m

Kit's mech form is glitched for me and hes just normal but has the effects of his mech.

HollyesterWombat
HollyesterWombat
HollyesterWombathace 2 m
HollyesterWombathace 2 m

Is there a way I can be matched with people who aren't "still finishing the tutorial"? I feel terrible at my strength only being put against lowbies

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