βΌοΈ A NEW UPDATE IS OUT! π
π° 2X GOLD IS ENABLED FOR THE WHOLE WEEKEND! π°
There are a ton of improvements:
π¨ COSMETICS SHOP V2: The cosmetics shop has been improved, allowing you to see all tags, how to unlock them, and even try them out for 5 seconds even if you don't have them unlocked.
Additionally, all tags have been improved to look better, including some of the VFXs they give you β¨
Tags that give a bright effect to the player now don't affect the environment if you get close! π
IMPROVED LUCKY WHEELS: These changes should make lucky wheels useful for prestige/powerful players, who don't feel the need to use them otherwise
Replaced 1000 crystals reward with 5.0x damage boost for 45s
Replaced 100 crystals reward with 1.5x damage for 20s
Heal reward increased from 50 to 100%
-30% health replaced with +1hp
π REFRESHED PRESTIGE SHOP:
Removed the bug blaster (which is still bugged with infinite ammos)
Added the Ascended Mysts, which require Prestige 20 and cost 15k diamonds
Some other items now require less prestiges
π Temporary damage boosts from shops or lucky wheels now are shown in the UI (near the Self revive counter), with a progress bar that tells you how much they will last!
πΊοΈ NEW MINIMAP: The mini map has a new animated look β¨
Added shops, lucky wheels and bosses icons to the map π
Added Prestige zone to the mini map
β : GENERAL IMPROVEMENTS:
The lobby & parkour have a refreshed and cleaner look, which should make them look better especially on next-gen consoles
The grass in the map has been replaced with a cleaner and lighter one. The grass rooms should be less heavy on FPS!
Removed downed rolling & ragdoll physics: while they are fun, they made self revive extremely annoying, while also bugging the camera during the final boss fight
Removed land rolling, which made parkour harder
The rejection pop-up (used for many systems in the map) is now cleaner and more readable
βΌοΈ BUG FIXES:
Fixed an issue that would make the falling cubes in the final boss fight explode instantly instead of falling into the arena
Fixed an issue that wouldn't make the final boss play footsteps
Corrected the placement of the Self revives counter in the UI
Other codebase general improvements