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NEW UPDATE!

HighlightPosted inGiova's Communityvia πŸ“’Backrooms Roguelike announcements
giovauefn
giovauefn
giovauefn7 mo. ago
  • Developer
  • Community Owner
giovauefn7 mo. ago
  • Developer
  • Community Owner

‼️ A NEW UPDATE IS OUT! πŸš€

πŸ’° 2X GOLD IS ENABLED FOR THE WHOLE WEEKEND! πŸ’°

There are a ton of improvements:

🎨 COSMETICS SHOP V2: The cosmetics shop has been improved, allowing you to see all tags, how to unlock them, and even try them out for 5 seconds even if you don't have them unlocked.

  • Additionally, all tags have been improved to look better, including some of the VFXs they give you ✨

  • Tags that give a bright effect to the player now don't affect the environment if you get close! πŸ‘€

IMPROVED LUCKY WHEELS: These changes should make lucky wheels useful for prestige/powerful players, who don't feel the need to use them otherwise

  • Replaced 1000 crystals reward with 5.0x damage boost for 45s

  • Replaced 100 crystals reward with 1.5x damage for 20s

  • Heal reward increased from 50 to 100%

  • -30% health replaced with +1hp

πŸ† REFRESHED PRESTIGE SHOP:

  • Removed the bug blaster (which is still bugged with infinite ammos)

  • Added the Ascended Mysts, which require Prestige 20 and cost 15k diamonds

  • Some other items now require less prestiges

πŸ“Š Temporary damage boosts from shops or lucky wheels now are shown in the UI (near the Self revive counter), with a progress bar that tells you how much they will last!

πŸ—ΊοΈ NEW MINIMAP: The mini map has a new animated look ✨

  • Added shops, lucky wheels and bosses icons to the map πŸ›’

  • Added Prestige zone to the mini map

βœ…: GENERAL IMPROVEMENTS:

  • The lobby & parkour have a refreshed and cleaner look, which should make them look better especially on next-gen consoles

  • The grass in the map has been replaced with a cleaner and lighter one. The grass rooms should be less heavy on FPS!

  • Removed downed rolling & ragdoll physics: while they are fun, they made self revive extremely annoying, while also bugging the camera during the final boss fight

  • Removed land rolling, which made parkour harder

  • The rejection pop-up (used for many systems in the map) is now cleaner and more readable

‼️ BUG FIXES:

  • Fixed an issue that would make the falling cubes in the final boss fight explode instantly instead of falling into the arena

  • Fixed an issue that wouldn't make the final boss play footsteps

  • Corrected the placement of the Self revives counter in the UI

  • Other codebase general improvements

gibbyMCgibbs
gibbyMCgibbs
gibbyMCgibbs7 mo. ago
  • Developer
gibbyMCgibbs7 mo. ago
  • Developer

Nice update

Blackaaron17
Blackaaron17
Blackaaron177 mo. ago
Blackaaron177 mo. ago

GOTY

Tarbl4
Tarbl4
Tarbl47 mo. ago
Tarbl47 mo. ago

facts

Hunter_Jace17
Hunter_Jace17
Hunter_Jace177 mo. ago
Hunter_Jace177 mo. ago

H

FLAVA77Y
FLAVA77Y
FLAVA77Y7 mo. ago
  • Developer
FLAVA77Y7 mo. ago
  • Developer

One of the best Roguelike maps I played!! Thanks for creating such a masterpiece!!

PixelNinjaJR
PixelNinjaJR
PixelNinjaJR6 mo. ago
PixelNinjaJR6 mo. ago

Nice good map

😊😊

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