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NEW YEAR, NEW LOOPERS UPDATE!

Posted inThe Krewvia LOOPERS ARENA Updates
CanoKrewYT
CanoKrewYT
CanoKrewYT7 mo. ago
  • Developer
  • Community Owner
CanoKrewYT7 mo. ago
  • Developer
  • Community Owner

LOOPERS ARENA - NEW YEAR, NEW LOOPERS UPDATE!

Loopers Arena has come a long way but with the start of 2026 Loopers Arena is starting off with a BANG! Revamped Familiar Fortress, New Mechanics, and PLENTY of Looper Changes!

Frosty Fest is Over, Traveling back to Familiar Fortress with a few Changes!

Frosty Fest has ended so we are heading back to Familiar Fortress! Familiar Fortress has had a bit of a Terrain and Nature rework since November changing up the Gameplay slightly!

There's a new Lake Area, Very Tall trees that can be used as Cover or something to Grapple onto, a New Castle Building, and many more small tweaks and improvements!

Like Frosty Fortress? Well don't worry as the Map will return again for 2026s Frosty Fest!

New Mechanic Changes

I've been working really hard on these new Mechanics in hopes that they don't break easily. These Mechanics should help Loopers feel more Polished and better to play!

The first of these Changes are Items/Consumables switching from requiring you to get an Elimination or be Eliminated to a Simple Cooldown System! For Most Loopers you no longer need to get Eliminations or be Eliminated just to use 1 Crash Pad or Nitro or more. Items & Consumables are still Capped at their Stack Size

The Next Mechanic isn't very game changing but one I found helpful. Have you ever tried to switch your Looper and you walk into the Ring and then find out someone is already playing that Looper and the Ring showing is a Visual bug? Well now all Loopers have a Player Counter showing how many Players are on a Looper in the Spawn Hall. So if the Ring is showing, just check the Counter and see if there is a Player already playing that specific Looper!

These last Mechanics are something we play tested on a recent Live Stream but this Update removes Damage Nerfs from the game and Increases every Looper (beside The Ice King) to 200 Health/Shields + 50 Overshield! This will help Loopers be easier to Balance, and will heavily reduce the lag that came with them!

⚙️ Changes

- Due to the Health/Shield buff, Loopers now get 100 Siphon on Eliminations

- Health Power Ups now Grant 200 Health instead of 100

- Shield Power Ups now Grant 100 Shield instead of 50

- Spawn Lightning has been changed to reduce Island Memory

- Added a Player Counter to every Looper in the Spawn

- Increased the amount of Rounds from 1 to 20

👤 Looper Changes

All Loopers

- Increased Health/Shields from 100 to 200

- Removed all Damage Nerfs

The Ice King

- Removed the Infinity Dash Ability

- The Infinity Blade's Leap no longer instantly eliminates Players

Brutus

- Added a 20 Second Cooldown to his Remote Explosives

- Removed his Shield Regen

Midas

- Added a 20 Second Cooldown to his Gold Splashes & Mythic Goldfish

TNTina

- Removed her Submachine Gun

- Replaced the Rocket Ram with the Lawless Shockwave Rocket Launcher

- Revamped her Random Explosives Ability to have a 10 Second Cooldown and TNTina can now hold up to 2 Different Items at a time

- Removed Bottle Rockets & Grenades from the Random Explosives Ability

Jules

- Replaced her DMR with the Lawless Stink Rifle

Ocean

- Added a 20 Second Cooldown to her Crash Pad Jrs.

Shadow Midas

- Replaced the Revolver with the Eradicator O.X.R. Rifle

- Added a 20 Second Cooldown to his Shadow Bombs

Raz

- Added a 20 Second Cooldown to his Zero Point Pretzels

Doctor Slone

- Replaced her Lever Action Shotgun with an Epic Stinger SMG

- Removed her Rail Gun

- Added a 15 Second Cooldown to her Decoy Grenades

- Swapped out her Burst AR for her Striker Burst AR

Zyg & Choppy

- Added a 20 Second Cooldown to his Alien Nanites

Cube Assassin

- Replaced her Storm Scout Sniper Rifle with a Rare Sideways Minigun

The Foundation

- Removed his Grapple Glove

SGT. Winter

- Replaced his Blizzard Grenades with Chiller Grenades and added a 20 Second Cooldown to them and increased the cap to 6

- Removed The Big Chill from his Loadout

- Increased the Rarity of his Snowball Launcher from Uncommon to Rare

- Added a new "Holiday Presents" Ability that Grants a random Legendary Weapon every 45 Seconds replacing the Legendary before it

Gunnar

- Added a 20 Second Cooldown to his Cluster Clingers

Huntmaster Saber

- Added his "Saber Agility" Ability from BR. This grants him a light speed buff, allowing him to get closer when needed

The Herald

- Replaced her Grapple Glider with Zero Point Pretzels and added a 20 Second Cooldown to them

- Added the Chrome Healing Ability back where you heal Heath over time while not in Combat

The Inkquistor

- Replaced his Evochrome Burst Rifle with a Epic Cobra DMR

- Added the Chrome Healing Ability back where you heal Heath over time while not in Combat

The Ageless Champion

- Removed the Ability to throw down the Guardian Shield

- The Ageless now gets a Speed Boost while his Guardian Shield is Activated allowing him to better help defend himself against other Melee Weapons & More!

Cold Blooded Ace

- Replaced her Heisted Breacher Shotgun with a Heisted Accelerant Shotgun

Wildguard Relik

- Removed his Sharp Tooth Shotgun

- Added back Wildwasp Jars and gave them a 20 Second Cooldown

Kado Thorne

- His Stolen Mythics now Cycle Randomly every 45 Seconds instead of only Changing when being Eliminated

The Dealer

- Added a 20 Second Cooldown to his Shield Breaker EMPs

Montague

- Added a 20 Second Cooldown to his Flashbangs

Nisha

- Added a 20 Second Cooldown to her Flowberries

- Added Nisha's Fencing Sword

Valeria

- Increased the Rarity of her Reaper Modular Sniper Rifle from Rare to Epic

- Added a 20 Second Cooldown to her Fire Grenades

Cerberus

- Added a 20 Second Cooldown to his Zero Point Pretzels

Zeus

- Added a 20 Second Cooldown to his Banana of the Gods and Thunderbolt of Zeus.

Hades

- Due to the new Health System Granting 100 Siphon to All other Loopers, Hades now is Granted 150 Siphon when getting Eliminations

- Added Shadow Bombs and gave them a 20 Second Cooldown

The Machinist

- Added a 20 Second Cooldown to here Business Turret

- The Sovereign Shotgun can no longer be Modded

Ringmaster Scarr

- Added a 20 Second Cooldown to her Dynamite

- Increased the Rarity of her Modular Combat Shotgun from Uncommon to Epic

Megalo Don

- Added a 20 Second Cooldown to his Nitro Splashes

Shotgun X

- Added a 20 Second Cooldown to his Fire Oni Mask

Fletcher Kane

- Replaced his Outlaw Shotgun with a Plasma Burst Laser

Mask Maker Daigo

- Daigo's Fire & Oni Mask now Cycle Randomly every 45 Seconds

Killswitch

- Removed his Impulse Grenades and Replaced them with a Unstable Thunderclap DMR

Synthwave

- Added a Rare Iron Pump Shotgun

- Added a 20 Second Cooldown to her Boogie Bombs

Lightrider

- Added an Epic Fury Assault Rifle

- Decreased the Rarity of the Hyperburst Pistol from Legendary to Rare

Blitz Lord

- Blitz Lord's Nemesis AR will no longer lose its Weapon Mods when Eliminated

- Fixed an issue that was caused Blitz Lord to not receive Mythics/Exotics

LT. Ripp Slade

- Added a 20 Second Cooldown to his Crash Pad Jrs

- Every 60 Seconds there is a 10% Chance that LT. Ripp Slade Receives a Precision Air Strike

Human Bill

- Added a 20 Second Cooldown to his Hop Eggs

Yule Trooper

- Added a 20 Second Cooldown to his Blizzard Grenades

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