06.08 🆕
强化神话和奇异鱼类属性
神话和奇异鱼现在拥有更好的属性。
06.07
已改进战利品开启时间
现在开启大量战利品的速度更快了。
06.05
你现在可以把你最喜欢的鱼替换成另一条你拥有的鱼的属性数据。
用你想要的属性享用你最爱的鱼吧!
6月3日
最大宝箱存储空间从3增加到5。
06.01
自动农场玩家将不再互相吃掉对方!
仅当两名玩家都在使用自动刷取时。
新配件已添加!
前往配饰商店查看详情。
06.08 🆕
强化神话和奇异鱼类属性
神话和奇异鱼现在拥有更好的属性。
06.07
已改进战利品开启时间
现在开启大量战利品的速度更快了。
06.05
你现在可以把你最喜欢的鱼替换成另一条你拥有的鱼的属性数据。
用你想要的属性享用你最爱的鱼吧!
6月3日
最大宝箱存储空间从3增加到5。
06.01
自动农场玩家将不再互相吃掉对方!
仅当两名玩家都在使用自动刷取时。
新配件已添加!
前往配饰商店查看详情。
Hello, I have noticed that a lot of people including me are burning out on the big amounts of fish needed for upgrades.
I was thinking to also not make it feel to easy and fast do 25 fish for upgrade?
Or 20 because H2O and fish
Please also increase the power for gold, ice, rainbow and shadow since it feels very unrewarding and disappointing most of the time.
also why does the white mullet in rainbow have less power then the goldfish in rainbow
Hello, I understand that, but I’ve already reduced the crafting cost a few times, so it’s difficult to reduce it much more.
Also, if I reduce it too much now, it would feel unfair to players who have already crafted a lot of fish.
Progress is also faster than before now that you can buy Loot with Trash, but I’ll keep watching the balance!
I understand what you mean.
In this game, fish rarity has a big impact on overall strength, so lower-rarity fish mutations may not always feel very powerful even after crafting. However, they do provide additional Luck, so how valuable they feel may depend on the player.
However, mutations on higher-rarity fish are much stronger.
That said, I’ll keep watching the balance.
White Mullet is higher than Goldfish in overall stats.
By overall stats, I mean the total value of Growth, Speed, and Power.
So even if White Mullet has lower Power, its total stat value is still higher.
I understand it would be a bit unfair for players who already grinded so much, and I do appreciate the small collection buffs ( the trash for cash, get more fish is good indeed) but I do feel like that the grind/ rewarded feeling ratio is not helping your players number actually playing your game? You could probably have more frequent players beside the few pay to win die hards
You also could make the gifts like power times 1.1 stack with the power 1.2 so when both are activated turn them into 1.3 times power and same with the luck and growth, those changes could help out way better.