Project OMEGA [Roguelike] - Changes in the latest update:
New Stuff:
System for Player Tags (to permanently unlock specific Player Tag based on some action)
ā UI for preview & activation of Player Tags that you already unlocked
ā There are only 4 Player Tags right now, but more will come in future updates
Changes:
To activate shop's UI in the base you just need to step inside marked area in front of them
Refactored logic for the areas with bosses. It works the same way, but it's optimized for performance
Improved loading speed of images of Rewards when you clear some Area
UFO's transport beam now doesn't block anything, so it's possible to immediately shot through at the aliens when they appear
Lightning strikes (from the Perk Lightning) should be visible from the bigger distance
One group of enemies in Area 17 is walking around in a circle
Zone 5 is now a little bit harder because it was easier than newly added Zone 4
ā Standard Guards in Zone 5 now have Deadeye Assault Rifle L3 instead of Tactical Assault Rifle L3
ā One group of enemies in Area 24 now has Extending Focus Shotgun L3 instead of Tactical Assault Rifle L3
ā I recommend upgrading Max Health & Shield, and using Perks during the run to increase them even more
Decreased base DMG of perks Boom & Lightning from 50/75/100/125 to 40/60/80/100, because they were too strong with a high DMG multiplier
Upgrades of Health & Shield Regen costs 20% more than upgrades of increasing Max. Health & Shield
Upgrades of Damage costs 40% more than upgrades of increasing Max. Health & Shield (it's still easy to quickly upgrade it even after this increase)