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Player Tags & Better Performance

HighlightPosted inLocutusvia Project OMEGA [Roguelike]
LocutusFN
LocutusFN
LocutusFN16 days ago
  • Developer
  • Community Owner
LocutusFN16 days ago
  • Developer
  • Community Owner

Project OMEGA [Roguelike] - Changes in the latest update:

New Stuff:

  • System for Player Tags (to permanently unlock specific Player Tag based on some action)

  • – UI for preview & activation of Player Tags that you already unlocked

  • – There are only 4 Player Tags right now, but more will come in future updates

Changes:

  • To activate shop's UI in the base you just need to step inside marked area in front of them

  • Refactored logic for the areas with bosses. It works the same way, but it's optimized for performance

  • Improved loading speed of images of Rewards when you clear some Area

  • UFO's transport beam now doesn't block anything, so it's possible to immediately shot through at the aliens when they appear

  • Lightning strikes (from the Perk Lightning) should be visible from the bigger distance

  • One group of enemies in Area 17 is walking around in a circle

  • Zone 5 is now a little bit harder because it was easier than newly added Zone 4

  • – Standard Guards in Zone 5 now have Deadeye Assault Rifle L3 instead of Tactical Assault Rifle L3

  • – One group of enemies in Area 24 now has Extending Focus Shotgun L3 instead of Tactical Assault Rifle L3

  • – I recommend upgrading Max Health & Shield, and using Perks during the run to increase them even more

  • Decreased base DMG of perks Boom & Lightning from 50/75/100/125 to 40/60/80/100, because they were too strong with a high DMG multiplier

  • Upgrades of Health & Shield Regen costs 20% more than upgrades of increasing Max. Health & Shield

  • Upgrades of Damage costs 40% more than upgrades of increasing Max. Health & Shield (it's still easy to quickly upgrade it even after this increase)

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