Player Upgrades
Player upgrades bring a sense of progression and help players build up if they struggle in early runs.
Players can upgrade Max Health, Max Shield, Starting Shield as well as how many credits are earned each round, per escape and for each clone trooper elimination
Upgrades to stats (Health and Shield) are capped at 25 to ensure the game remains balanced.
We will be actively monitoring this to ensure balance, so expect this system to be improved over time.
Vader Health Increase & Spawn Protection
We want Vader to feel like a powerful sith lord, while still requiring skill to win. With this in mind we have boosted Vaders health by 15% based on game data from the last week & to accommodate player upgrades.
Padawans will now take damage when trying to enter Vader's spawn area, this will prevent players from spawn camping the clone troopers and prevent players from rushing Vaders spawn right away. Once he enters the temple he is fair game!
Troopers in the hangar will now spawn at random points along their patrol path if a player is too close.
Loot Pool Updates
Based on community feedback we have adjusted the loot pool to be closer to 50/50 force powers vs guns.
MISC
Force powers added to the training dojo, practice your force abilities
Lightning across the map, but especially in the dojo during a round.
Updated Credit UI to show the change value and the reason
Fixed a bug where players could be eliminated in the lobby before the first game starts
As always our team is standing by to fix any issues or bugs, so please let us know if you find any here in communites, on reddit or in our discord.