Project OMEGA [Roguelike] - Changes in the latest update:
New Stuff:
Added Bank Shot Pistol L2-L6 to weapon category of Pistols
When Big Red Orb explodes, it creates red bubble that deals 20 DMG/s to all enemies inside (Players are immune)
Center of the Bubble is shrinking and when it collapses after 20s, the entire Bubble disappears
Eliminations caused by your Bubble will count as your elims & you will get cash for them
Fixed Bugs:
The maximum number of remaining enemies (without Reinforcements) shows the correct number on the HUD in Area 15, where 2 Guards were ignored
Bounty was not correctly reset when it was active and Player got eliminated before it was claimed (it was still active in the background)
Sometimes the info about Boss calling for Reinforcements on the HUD was flickering
In Area 17 the barrier on the right side was moved slightly to the center to close the gap behind the small building to block Guards to move there
Changes:
When Perk Lifesteal is picked again while it's still active, it will reset its countdown (it was ignored before)
Base DMG of direct hit of Big Red Orbs was increased from 250 to 300 & base DMG in explosion radius was increased from 50 to 100
Performance optimizations
Added 3 promotional screenshots to the info about the map
Known Issues:
Reinforcements in Area 15 are not counted and don't give cash for their elimination