Happy New Year everyone! 🥳 Here’s a quick roundup of issues fixed in this update, as well as some we’re looking into:
Bug Fixes
[Keyboard] Closing the map while moving no longer causes the player character to stop.
Fixed an issue where weapons were incorrectly contributing to Venture Power Rating when in a Venture zone.
Reloading certain weapons (e.g. Bows and Rocket Launchers) no longer forces players out of ADS (aiming down sights).
Constructors’ Plasma Pulse grenades now correctly deploy and deal damage after firing a Bow.
Gadget notification now correctly pops up after earning one through level-up.
Mouse wheel scrolling now correctly switches between weapons when Slot Up and Slot Down are bound to Scroll Up and Scroll Down.
Placeholder text no longer appears when on the Batch Recycle screen in an empty tab.
Known Issues
The “X has joined the team” notification still displays Power Level and F.O.R.T. stat increase text, even though these stats no longer change when players join a party.
Some abilities may be spammable while on cooldown, sometimes consuming Energy even though the ability is not actually activated.
[Simple Edit] UI does not update to reflect the reset after editing a structure.
When inspecting Heroes on the Manage screen, certain pieces of head textures (e.g. hair, beard, hats or full head) may not be visible.
Directional Jump Pads won’t activate when Phase Shifting onto them.
[Xbox One] Lighting may be missing on the Command and Mission Launch screens.
Soldiers’ Shockwave ability may be locked out if interrupted by player-built ramps, roofs or sloped terrain.
Hotwire's Overcharge Perk may not trigger lightning damage consistently.
Releasing and pressing the Attack button again will restart lightning damage.
The Hero Commander Buckle+ Perk currently provides reduced effective damage as weapon level increases.
The player character may sometimes use an incorrect arm-sweep animation when interacting with world objects.