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Save the World v40.00 - Progression Update

HighlightPosted inEpic Gamesvia Save The World
Communities Team
Communities Team
Communities Team5 mo. ago
  • Staff
  • Developer
  • Community Owner
Communities Team5 mo. ago
  • Staff
  • Developer
  • Community Owner

Hey everyone! With Free-to-Play around the corner, we’ve taken a closer look at in-game progression to make the journey from your first Mission to endgame feel smoother and more rewarding. Save the World has always rewarded mastery and with v40.00, we’re making the path to that mastery clearer and more meaningful as you grow stronger, whether you prefer to play solo or with a team. Let’s break it down.

Simplified Progression

We’re streamlining several progression systems to make your growth more intuitive, rewarding, and easier to follow. Growing stronger will rely more on Mission participation, with less micromanagement along the way.

Rewards & Loot Changes

  • Loot drops will be spread more evenly across all zones, making each find feel more meaningful.

  • Heroes, Survivors, Defenders, and Schematics earned through Quests and Mission Alerts will be granted at an appropriate Level and Tier that match the difficulty of the completed Mission:

    • Mission Alert rewards will be based on the completed Mission’s difficulty.

    • For Quests, this only applies if the Quest requires you to complete a Mission at or above a certain difficulty. 

People and Schematic Upgrades 

We’re reducing the number of resource types needed to upgrade your items. Hero XP and Survivor XP will be replaced by a new resource type called People XP, which is used to level up your Heroes, Survivors and Defenders. 

Weapon Designs and Trap Designs will be replaced by a new resource type called Schematic Manuals, which is used to evolve your Schematics. 

People and Schematic XP gains will also be slightly higher in Stonewood and Plankerton to help new players get up to speed.

Research Revamp

Found a cool weapon or Trap you want to hang onto?

After looting at least one weapon or Trap and successfully completing a Mission, you’ll earn a Schematic Research Token. Contribute to the Mission success to earn one! Back at Homebase, you’ll be able to use that Token to research one weapon or Trap found during that Mission into an identical Schematic, turning exciting drops into lasting additions to your arsenal.

You can hold only one Token at a time. If you earn another while already holding one, the game will auto-claim the oldest Token, prioritizing the weapon or Trap with the highest rarity and Power Rating. If there’s still a tie, one will be selected randomly. We’ll be actively reviewing progression, rewards and Mission balance, keeping a close eye on your feedback as we head into v40.00 and beyond.

Note: Founders will continue earning V-Bucks through Daily Quests, Mission Alerts, Storm Shield Defense Missions, and existing Challenges.

SOOCUS MOOCUS
SOOCUS MOOCUS
SOOCUS MOOCUS5 mo. ago
SOOCUS MOOCUS5 mo. ago

Great changes

Omerikal
Omerikal
Omerikal5 mo. ago
  • Developer
Omerikal5 mo. ago
  • Developer

Please add an option to also discard the schematic automatically in the settings like we have auto-retire and auto-scrap schematics. Otherwise inventories may get cluttered very quickly. Or allow the player to specifically choose if they wish to grab a weapon or not, since you can just pick up a low rarity when helping out another player, and the schematic being useless.

Scrappiiii
Scrappiiii
Scrappiiii5 mo. ago
Scrappiiii5 mo. ago

awesome sauce

BananaQueenPlays
BananaQueenPlays
BananaQueenPlays5 mo. ago
BananaQueenPlays5 mo. ago

PEAK

SackWif 惄
SackWif 惄
SackWif 惄5 mo. ago
SackWif 惄5 mo. ago

peak

DemịtraKalogeras
DemịtraKalogeras
DemịtraKalogeras5 mo. ago
DemịtraKalogeras5 mo. ago

Peak. Really love the focus on stw

Vazarin_
Vazarin_
Vazarin_5 mo. ago
Vazarin_5 mo. ago

Cool

FlyingSmart
FlyingSmart
FlyingSmart5 mo. ago
FlyingSmart5 mo. ago

PEAKKKK CHANGESSS

Yeshi
Yeshi
Yeshi5 mo. ago
Yeshi5 mo. ago

Sounds good

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