Season 2 is finally here! Drop into the Tropical Isles, fight in tightly packed spaces at Rumble Rig, Fast Travel using the Quick Menu, and more!
Full Patch Notes:
Map Changes
New Biome: The Tropical Isles
A large archipelago, filled with tons of loot and industrial structures.
Here, the Zone's mystical influence grants an extra burst of speed to those brave enough to swim in the waters!
New POI: Rumble Rig
Located in the midst of the Tropical Isles, an offshore drilling rig has been constructed, filled with tightly packed tunnels, sneaky escape routes, and more!
As the seasons grow warmer, the snow has fully melted.
A mysterious golden portal has opened above Crumbling Compound...
Gameplay Changes
New Core Mechanic: The Quick Menu
The Quick Menu is a tool which allows you to access the following menus / systems with ease:
Fast Travel
Hotspot Into
Patch Notes
The Quick Respawn Toggle
...and more in the future!
The Fast Travel menu allows you to instantly travel to any named location on the map for free! (albeit with a short cooldown in-between uses).
The Hotspot Info menu displays the current & upcoming hotspot alongside a timer counting down to when it'll change.
The Patch Notes menu will display everything you need to know about the latest game updates.
The Quick Respawn button will toggle Quick Respawn (when enabled, you'll respawn above the current Hotspot, rather than on Spawn Island).
Loot Pool Changes
New Items
Combat AR (New)
Red Eye AR
Holo Rush SMG
Rapid Fire SMG
Suppressed Pistol
Mammoth Pistol
Lever Action Shotgun
Auto Shotgun
Automatic Sniper Rifle
Hunter Bolt Action Sniper
Thermal DMR
Sticky Grenade Launcher
Vaulted Items
Combat AR (Old)
Heavy AR
Submachine Gun
Burst SMG
Pistol
Infiltrator Pump Shotgun
Bolt Action Sniper
Med-Mist Smoke Grenade
Shockwave Grenade
Smoke Grenade
Frag Grenade
Proximity Mine
Increased drop rates for consumable items / ammo from chests.
[Dev Note] I've felt that, after one has a decent stockpile of gold, there's little to no reason to open chests. I'd like to make them more worth seeking out.
Adjusted the prices of a handful of shop items.
Removed The Crate
[Dev Note] The Crate was pretty useless. It will not be missed, hopefully.
Removed / nerfed a handful of RXP sources, which'll slow down leveling.
Adjusted the Cash income sources to reward aggressive playstyles more than passive ones.
Bug Fixes
Patched up a few holes in the landscape which allowed players to clip underneath it.
Fixed an issue where the Hotspot teleporter would not be located at the current Hotspot.
Fixed an issue where the ambient audio for certain biomes would not play.
Fixed an issue where the time would be locked to early morning.
Fixed a visual issue with the water at Hydro Dam.
There's a handful of other fixes that are not documented here because I forgot what they were. Sorry, development took a long time and I forgot to write things down. The issues are fixed though!
Other Things
Cosmetics have been temporarily removed. They will return in the future.
Any paid / pride cosmetics you previously owned will be re-added to your inventory one they return.
Achievement / leveling cosmetics will not be re-added to your inventory, as they will not return (probably).
[Dev Note] Cosmetics are hard, man! I felt as if I was diving into them way too quickly and there were a handful of issues making development of new Banners / cosmetic types a nightmare. The full cosmetic system will return in the future, likely around Season 3 or 4. Simple banner cosmetics are slated to return something during Season 2.
Creator Loadouts have been removed.
[Dev Note] Creator Loadouts were a fun way to engage with the UEFN community! I just felt as if a majority of them threw off the balance of the game. (I'm looking at you, nitro splashes)
Added a few new random times.
Added analytics for the sales on each item in every shop. This'll be used to determine what players like / dislike, and in turn, which items to vault / keep!