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SEASON 2 - NOW LIVE

HighlightPosted inLunalotl's Hubvia Reload Royale 2 Announcements
LunalotlUEFN
LunalotlUEFN
LunalotlUEFN4 mo. ago
  • Developer
  • Community Owner
LunalotlUEFN4 mo. ago
  • Developer
  • Community Owner

Season 2 is finally here! Drop into the Tropical Isles, fight in tightly packed spaces at Rumble Rig, Fast Travel using the Quick Menu, and more!

Full Patch Notes:

Map Changes

  • New Biome: The Tropical Isles

    • A large archipelago, filled with tons of loot and industrial structures.

    • Here, the Zone's mystical influence grants an extra burst of speed to those brave enough to swim in the waters!

  • New POI: Rumble Rig

    • Located in the midst of the Tropical Isles, an offshore drilling rig has been constructed, filled with tightly packed tunnels, sneaky escape routes, and more!

  • As the seasons grow warmer, the snow has fully melted.

  • A mysterious golden portal has opened above Crumbling Compound...

Gameplay Changes

  • New Core Mechanic: The Quick Menu

    • The Quick Menu is a tool which allows you to access the following menus / systems with ease:

      • Fast Travel

      • Hotspot Into

      • Patch Notes

      • The Quick Respawn Toggle

      • ...and more in the future!

    • The Fast Travel menu allows you to instantly travel to any named location on the map for free! (albeit with a short cooldown in-between uses).

    • The Hotspot Info menu displays the current & upcoming hotspot alongside a timer counting down to when it'll change.

    • The Patch Notes menu will display everything you need to know about the latest game updates.

    • The Quick Respawn button will toggle Quick Respawn (when enabled, you'll respawn above the current Hotspot, rather than on Spawn Island).

  • Loot Pool Changes

    • New Items

      • Combat AR (New)

      • Red Eye AR

      • Holo Rush SMG

      • Rapid Fire SMG

      • Suppressed Pistol

      • Mammoth Pistol

      • Lever Action Shotgun

      • Auto Shotgun

      • Automatic Sniper Rifle

      • Hunter Bolt Action Sniper

      • Thermal DMR

      • Sticky Grenade Launcher

    • Vaulted Items

      • Combat AR (Old)

      • Heavy AR

      • Submachine Gun

      • Burst SMG

      • Pistol

      • Infiltrator Pump Shotgun

      • Bolt Action Sniper

      • Med-Mist Smoke Grenade

      • Shockwave Grenade

      • Smoke Grenade

      • Frag Grenade

      • Proximity Mine

  • Increased drop rates for consumable items / ammo from chests.

    • [Dev Note] I've felt that, after one has a decent stockpile of gold, there's little to no reason to open chests. I'd like to make them more worth seeking out.

  • Adjusted the prices of a handful of shop items.

  • Removed The Crate

    • [Dev Note] The Crate was pretty useless. It will not be missed, hopefully.

  • Removed / nerfed a handful of RXP sources, which'll slow down leveling.

  • Adjusted the Cash income sources to reward aggressive playstyles more than passive ones.

Bug Fixes

  • Patched up a few holes in the landscape which allowed players to clip underneath it.

  • Fixed an issue where the Hotspot teleporter would not be located at the current Hotspot.

  • Fixed an issue where the ambient audio for certain biomes would not play.

  • Fixed an issue where the time would be locked to early morning.

  • Fixed a visual issue with the water at Hydro Dam.

  • There's a handful of other fixes that are not documented here because I forgot what they were. Sorry, development took a long time and I forgot to write things down. The issues are fixed though!

Other Things

  • Cosmetics have been temporarily removed. They will return in the future.

    • Any paid / pride cosmetics you previously owned will be re-added to your inventory one they return.

    • Achievement / leveling cosmetics will not be re-added to your inventory, as they will not return (probably).

    • [Dev Note] Cosmetics are hard, man! I felt as if I was diving into them way too quickly and there were a handful of issues making development of new Banners / cosmetic types a nightmare. The full cosmetic system will return in the future, likely around Season 3 or 4. Simple banner cosmetics are slated to return something during Season 2.

  • Creator Loadouts have been removed.

    • [Dev Note] Creator Loadouts were a fun way to engage with the UEFN community! I just felt as if a majority of them threw off the balance of the game. (I'm looking at you, nitro splashes)

  • Added a few new random times.

  • Added analytics for the sales on each item in every shop. This'll be used to determine what players like / dislike, and in turn, which items to vault / keep!

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