Something has changed inside the pizzeria…
This small update brings important gameplay adjustments, clearer survival feedback, and a few system changes that may decide how long you last when things go wrong.
✨ What’s new?
🧠 Movement Adjustments: Movement and sprint values have been slightly adjusted. Animatronics now stop chasing sooner, target the nearest player more reliably, and take a bit longer to return after being destroyed. We are working to improve AI behavior even more in the near future!
💀 Downed State (DBNO): Getting caught no longer means instant defeat. After a jumpscare, players enter a short downed state and can be revived by a teammate to survive. If no one reaches you in time... Well, at least you tried!
🎭 Puppet Changes: The Puppet Gift Box is now centered in the main hall. The Puppet bar also blinks when below 25%, making low energy easier to notice during critical moments.
🎯 Weapons Overhaul: We redefined the available weapons to make shooting Animatronics even more rewarding! Weapon wall displays in the world received a new visual style. Keep an eye open: we are working on new ways to deal with the nightmare, coming soon!
🎄 Seasonal Changes: The Seasonal Shop has been removed for now and may return later this year. Non-Custom Night holiday decorations have been removed.
📢 Community: The in-game Release Notes section has been removed. Future updates and news now live in the Community discussions.
👀 Coming soon
Next updates are already being worked on, and we have some exciting news to share with you! Along with the spoilers we set up above, next updates will include:
Revamped AI behavior for smarter and scarier Animatronics.
General improvements on HUD and UI, for both visuals and usability.
Expanded map with a new area.
New Animatronic with a different behavior.
New ways to deal with the Animatronics.
Afterlife mode??
Please note that this is a small roadmap for future multiple updates and this is subject to change.
Thanks for surviving with us!