Changes
Lobby Billboards: Added visual guides in the lobby to explain the rules, gauntlet, and ready-up system to new players.
Last Stand: You now have 7 seconds between zombie kills to stay alive, up from 5.
Simon Says: Starts harder and runs faster. The opening sequence now flashes 3 colors (up from 1) and climbs to 8. Downtime between rounds is cut from 5 seconds to 3.
Hang On: Expanded to support 1 to 4 players instead of solo. The whole squad drops in together, guards switch targets randomly, and one player dying no longer ends the run for everyone. Guards also throw impulse grenades instead of chillers.
Fixes
Hang On: Fixed an exploit where getting pickaxed by a guard sent you to the lobby with a free survival win. Melee deaths now properly eliminate you.
Update v6.26.2026