The BIGGEST UPDATE YET is finally here!
We've been working really hard on this massive update 💪💪—we hope you like it as much as we do! ❤️
We're open to all kinds of suggestions about Monsters or anything else in our Fortnite community or on our Discord server! 🤗
⭐ New Monsters: Golden Freddy, Slenderman, Ignited Bonnie, Monty, and Doey
⭐ Overhauled 4 Monster Skills!
⭐ Overhauled Elimination Animation & UI!
⭐ Major Map Optimizations!
⭐ Increased Achievement Rewards!
⭐ And many more bug fixes and changes!
[NEW!]
Golden Freddy has been added to the Monster Selection!
Slenderman has been added to the Monster Selection!
Ignited Bonnie has been added to the Monster Selection!
Monty has been added to the Monster Selection!
Doey has been added to the Monster Selection!
Various balance changes have been made to the following Monsters:
[FOXY]: Burntrap’s 3D model has been replaced with Foxy’s because it had too many polygons and we didn’t like it very much, and the Monster’s name has been changed to Foxy.
[FOXY]: Special Skill modified.
OLD: Burntrap uses its accumulated rage to target a random Survivor for 1 minute; during that minute, Burntrap can track that Survivor’s location at all times and increases its speed by 15%.
NEW: Foxy uses his pent-up rage to target a random Survivor for 20 seconds. During that time, Foxy can track that Survivor’s location at all times, and his movement speed increases by 20%.
[CATNAP]: Special Skill modified.
OLD: CatNap restricts Survivors’ camera movement, preventing them from moving it for a period of time.
NEW: CatNap prays to The Prototype and gains a random effect from the following:
BUFF 1: Increases movement speed by 40% for 7 seconds.
BUFF 2: Increases hitbox by 50% for 7 seconds.
BUFF 3: Lulls players into a sweet sleep, paralyzing survivors for 5 seconds.
[INK DEMON]: Special Skill modified.
OLD: Ink Demon increases its movement speed based on how many survivors are still alive for 10 seconds; each living survivor grants 20% speed.
NEW: Ink Demon sinks into a pool of ink for 10 seconds; during those 5 seconds, its movement speed increases by 70% but it cannot kill. Upon resurfacing, it appears at the location where the pool was, and the speed buff is removed.
[GLITCHTRAP]: Special Skill modified.
OLD:
PASSIVE: CHANGING VIRUS, CHANGING VIRUS: Its Special Ability becomes a new type of ability: Strategy Shift
When Strategy Shift is activated, which changes how the Monster is played, it has 2 gameplay modes.
EXPANSIVE VIRUS: Glitchtrap’s base speed increases by 150%, but its hitbox is reduced by 30%.
TROJAN VIRUS: Glitchtrap’s hitbox increases by 200%, but its base speed is reduced by 50%.
NEW:
Charge-type Special Skill (WHILE CHARGE-TYPE SKILLS ARE CHARGING, MONSTERS ARE IMMOBILIZED FOR THE DURATION OF THE CHARGE). Glitchtrap begins spreading its lethal virus everywhere for 6 seconds. When Glitchtrap fully charges, the virus runs with administrator privileges, causing survivors to be marked and paralyzed for 5 seconds. After the virus dissipates, Glitchtrap is slowed by 30% for 6 seconds.
[OPTIMIZATION]
Performance has been significantly improved when using Instanced Static Meshes on the Space Ship, Hospital, and Prison maps.
This will reduce average GPU usage—let us know what you think!
Lights on the Hospital and Prison maps no longer cast volumetric shadows.
[CHANGES]
The button to activate the Standard Skill has been changed.
The Monster Selection timer UI has been updated.
The Music UI has been updated.
The Roadmap UI has been updated.
The Tutorial UI has been updated.
The Map Selection UI has been updated.
The area for viewing Monsters has been significantly expanded and redesigned.
The appearance of the Monster Selection User Interface has been modified.
The animation of the User Interface when a Survivor is eliminated has been modified.
The reward for completing Achievements has been increased:
Easy: 400 > 1000
Medium: 1250 > 5000
Hard: 5500 > 25000
The progress for all Easy and Medium difficulty achievements has been reset for all players; any player who has completed an achievement can complete it again and will receive the corresponding reward.
We have reverted to the old Survivors' Lantern system due to memory-related issues.
The Lantern will now be disabled when the round ends.
The Patch Notes system has been modified:
Previously, there was one device for each Patch Note we published.
Now, there is a single device that manages all Patch Notes.
Due to this change, all Patch Notes from version 6.0.0 and earlier have been removed.
[FIXES]
Fixed an issue that prevented Omni Man's selection cutscene from displaying properly.
Fixed a bug that caused the reward for successfully escaping the Spacecraft map to not be awarded correctly to Survivors.
Fixed a bug that caused messages to display incorrectly when Bendy teleported on the Spacecraft map.
Fixed a bug that caused the reward for touching Freddy’s stuffed animal’s nose to be awarded to all players instead of the instigator.
Achievement progress has been reset for all players; all players who have completed the achievement can complete it again and will be awarded the corresponding reward.
Fixed a bug that caused the camera to be in the wrong position when the Xenomorph selection cutscene played.
Fixed a bug that prevented Foxy’s Special Skill (formerly Burntrap) from granting the Monster a speed boost.