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The Faction Games Update - New mini-game DEAD STILL.

HighlightPosted inLNVvia The Faction Games
uncle tsukuu
uncle tsukuu
uncle tsukuu2 mo. ago
  • Community Team
uncle tsukuu2 mo. ago
  • Community Team

🗿 New minigame: DEAD STILL Musical statues — with guns. While the music plays, it's an all-out firefight. The second it drops, freeze: move, shoot, crouch, jump or reload during the silence and you're out. Win your gunfights, hold dead still on the beat, and be the last one standing. 🎵🔫

🗳️ Changed your mind? Reopen the vote Closing the vote screen no longer locks you out for the round — press the prompted button to pull it back up and change your pick any time before the draw. Your vote and tickets stay exactly as you left them.

🏆 Track your total wins There's a new pill up top next to your gold and gems — your lifetime win count, ticking up every time you take a game. Chase that number. 💎

🛠️ Big stability fix Squashed a bug that could crash a match right as a game was wrapping up — more likely in a full 16-player lobby. Games now finish and roll into the next one cleanly.

🤠 High Noon — no more third wheels Fixed a bug where, on rounds with an odd number of gunslingers, the player sitting out could end up standing in the middle of someone else's duel. Everyone now gets their own space to draw.

Ghost Duel — respawn where you fell, not back at the lobby Fixed a bug where getting eliminated could send you all the way back to the lobby instead of dropping you back into the fight. You now reappear right in the arena, ready to haunt again.

Ghost Duel — hiding won't win it Camping in a corner no longer pays off. You now bank souls just for being seen — every second you're visible adds to your score — so the fast track to the top is to hunt, not hide. Stay cloaked and safe all game and you'll finish last.

Ghost Duel — Entirely new map

Vote boost — now a real commitment Buying extra raffle tickets for a game now costs 500 coins (up from 150). Stacking the odds should mean something, so a boost is now worth about a full game win — spend it on the game you really want. Your one-buy-per-round limit is unchanged.

Coin → gem exchange — rebalanced The Gold Exchange rate is now 1,500 coins → 50 gems (was 1,000). Gems stay a slow, earned grind so they keep their value — the exchange is still the best way to turn a coin stockpile into gems over time.

See what's coming — the Force Queue When players spend gems to force a game next, they stack up in a queue. There's now a lobby sign showing how many games are queued, plus a button that opens the full queue so you can see exactly which games are lined up and in what order. No more guessing what's next.

Menus that don't overflow The vote-force, stats and shop panels now page cleanly with ‹ PREV / NEXT › buttons instead of running off the screen — so they stay readable no matter how many games we add.

No more leftover gear Fixed a bug where the sword and impulse grenade could stick around in the lobby after a game ended. You now head back to the lobby empty-handed, the way it should be. Rep your faction and keep the chaos going. See you at high noon!

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