1.4.5 is here!
In this small update, we had much progress on the mines development. Including: Landmine hazard, turret hazard, entity hunt animation warning, and many others.
The Mines still remain unaccessible for the public, unless you find the early-access button in the lobby.
The Hotel received new HUD Messages to make new player experience more intuitive.
Entities after room 70 have been tweaked, ensuring fair gameplay mechanics, even in the more aggressive phase.
Entities before room 30 have been tweaked, we will soon pass from Time-based hunts to Movement-based ones. Currently, the Hotel remains Time based. The Mines are already adopting the Movement-based triggers instead of the time.