We thought the traps were getting ridiculous. Then we added a magnet.
✨ What’s New?
🧲 Magnet: Pulls players toward it and holds them in place for a short time. It’s basically a very aggressive “come here.”
🌳 New Map — Lumbermill: Watch your step. And the sky. Fixed saws are waiting around the map, while falling logs can suddenly turn the safest-looking path into a very bad decision.
🌋 Volcano Eruption interaction: Lava balls now bubble up from the lava pool, launch into the air, and come crashing back down. Even the lava is throwing things now.
🏆 Player Cards: You can now see each player’s Level and Wins. Finally, a convenient way to find out who you should probably be worried about.
🛠️ Under the Hood
A few less exciting changes that should make the game behave a little better:
The Laser Launcher is now smaller in the world, taking up roughly one block.
Improved cleanup for players who leave the session, helping prevent their score or available items from lingering in the HUD.
Tennis Ball Launcher eliminations now correctly award points to the player who placed the trap.
Shorter lobby time, because waiting is not part of the challenge.
🔮 What’s Coming
We’re working on some bigger changes behind the scenes:
A complete UI overhaul.
Visual improvements for Medium and Low graphics settings.
Gadgets: consumable items that give players temporary powers.
More traps, more ways to fail, and considerably more reasons to blame whoever placed the obstacle.
What should we add next?