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Version 11 Patch Notes

HighlightPosted inShawn's Communityvia Announcements
ShawnTheSheep888
ShawnTheSheep888
ShawnTheSheep8887 mo. ago
  • Developer
  • Community Owner
ShawnTheSheep8887 mo. ago
  • Developer
  • Community Owner

Hey everyone! New update!

General Gameplay

- Flag now automatically returns when the flag carrier falls out of the map

- Class switcher is now a terminal instead of a giant button

- Sidekicks can now be seen

Lobby

- Thumbnail art is now displayed in the lobby

- The upcoming map is displayed in the lobby 15 seconds before starting

Maps

General

- Added custom skyboxes and fixed daylight settings to every map

- Added health packs to every map

- Minimaps now work for every map

- More props and details have been added to existing maps

- Added a kill threshold at the bottom of each map

(NEW MAP) Engineer's Edifice

- Fight your enemies on the rooftop of a skyscraper!

Sentinel's Sanctuary

- Renamed Fortress to Sentinel's Sanctuary

- Added crates for cover from specific sightlines

- Removed the ability to stand on the archways inside the flag room

Grappler's Galleon

- Renamed Ships to Grappler's Galleon

- Added more structures to center of map

- Culled empty water around the sides of the map

Classes

Assassin

- Renamed Sniper to Assassin

- Replaced Sword with Decoy

Engineer

- Replaced Deadeye DMR with Burst SMG

Mechanic

- Renamed Brute to Mechanic

- Shields reduced from 150 to 75

- Replaced Pulse Scanner with Falcon Scout

- New item: Repair Torch

- Can repair vehicles and Cow Catcher walls

- Can damage enemies

Ninja

- Flag no longer automatically returns when this class is eliminated while holding the flag

- Kinetic Blade replaced with Typhoon Blade

- Low gravity changed to normal gravity

- Stamina recharge delay decreased

- Stamina recharge rate increased

- Shields reduced from 125 to 100

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