(Version 12 got skipped due to a last-minute hotfix.)
General Gameplay
Sounds for stealing, dropping, recovering, and capturing a flag are now separated into hostile and friendly sounds
Example: Capturing the enemy team's flag sounds positive and the enemy capturing your own flag sounds negative
Player team outlines are now more consistent
Maps
(NEW MAP) Gunner's Garrison
Face off against the enemy at an abandoned town with underground military bunkers!
Use the motorcycles and quadcrashers found at spawn to get around the map quickly!
Engineer's Edifice
Removed HVAC jump pads from the corners of the roofs
Sentinel's Sanctuary
Added water physics to the wall fountains
Classes
Gunner
(Dev note: The Leadspitter feels more satisfying to fire compared to the Minigun. There was also a bug where the Minigun's firing sound would not play.)
Replaced Minigun with Leadspitter 3000
Can now sprint but at a reduced speed boost
Mechanic
(Dev note: There is a bug with the Falcon Scout where some players are unable to exit from controlling the Falcon Scout. It has therefore been replaced by a different scouting item.)
Replaced Falcon Scout with Tracking Visor
Track enemies' footsteps while equipped
Primary fire to activate a scan that reveals players
Medic
Replaced Pistol with Crossbow
Ninja
Replaced Common Smoke Grenade with Uncommon Smoke Grenade
Grenade now explodes on impact instead of bouncing
Smoke cloud is bigger and lasts longer
Increased Smoke Grenade's cooldown from 10 to 20