GENERAL GAMEPLAY
Flag carriers will now take damage over time when both flags are stolen starting with 1 damage per second
Damage per second increases by 1 every minute
MAPS
Engineer's Edifice
Shifted stairs in front of spawn so that they can be used without entering spawn
Added extra detailing outside the map to show that the map is on the rooftop of a skyscraper
Grappler's Galleon
Fixed issue where water would occasionally not load in
Water no longer "spills" out of bounds
Gunner's Garrison
Moved Class Switcher to front of spawn from the back
Sentinel's Sanctuary
Added terrain surrounding the entire map
CLASSES
Brawler
Nitro Fists' charges now get reset when getting an elimination
Gunner
Decreased Med Kit's cooldown from 15 seconds to 10 seconds
Mechanic
(Dev note: Exiting a vehicle or leaning out of a window in order to repair a vehicle was too clunky, so now the Mechanic passively repairs any vehicle that the class is riding.)
Removed Repair Torch
Vehicles that the Mechanic is in will now automatically regenerate 2% of their maximum health per second
Sentinel
(Dev note: The Ballistic Shield's charge mechanic was very clunky and would collide with any bit of map geometry. On top of that, the player could be stun-locked if enough damage was dealt to the shield. The Shockwave Hammer is a replacement that gives Sentinel more mobility along with more threatening damage.)
Replaced Ballistic Shield with Shockwave Hammer