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Version 20 PATCH-NOTES

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Gepostet inShawn's CommunityüberAnnouncements
ShawnTheSheep888
ShawnTheSheep888vor 9 Tagen
  • Entwickler
  • Community-Besitzer

GENERAL GAMEPLAY

  • Flag carriers will now take damage over time when both flags are stolen starting with 1 damage per second

    • Damage per second increases by 1 every minute

MAPS

Engineer's Edifice

  • Shifted stairs in front of spawn so that they can be used without entering spawn

  • Added extra detailing outside the map to show that the map is on the rooftop of a skyscraper

Grappler's Galleon

  • Fixed issue where water would occasionally not load in

  • Water no longer "spills" out of bounds

Gunner's Garrison

  • Moved Class Switcher to front of spawn from the back

Sentinel's Sanctuary

  • Added terrain surrounding the entire map

CLASSES

Brawler

  • Nitro Fists' charges now get reset when getting an elimination

Gunner

  • Decreased Med Kit's cooldown from 15 seconds to 10 seconds

Mechanic

  • (Dev note: Exiting a vehicle or leaning out of a window in order to repair a vehicle was too clunky, so now the Mechanic passively repairs any vehicle that the class is riding.)

  • Removed Repair Torch

  • Vehicles that the Mechanic is in will now automatically regenerate 2% of their maximum health per second

Sentinel

  • (Dev note: The Ballistic Shield's charge mechanic was very clunky and would collide with any bit of map geometry. On top of that, the player could be stun-locked if enough damage was dealt to the shield. The Shockwave Hammer is a replacement that gives Sentinel more mobility along with more threatening damage.)

  • Replaced Ballistic Shield with Shockwave Hammer

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