Thank you so much to everyone that has played lately! The feedback has been incredible!
I will continue to fix issues and try to make this as close to Ballistic as UEFN will allow!
Adding lighting system to brighten up maps
Remove device from player on plant so another rift device doesnt spawn
Temporarily removed the ability for the HOST to end the game
Adjusted sky to be Dreamy Sky
Adjust all sleep times on phase loops
Buy Menu lag correction
Currently the buy menu was firing to refresh the side players every purchase, which then refresh all players menus, and then if all are buying at the same time, t was times N and causing 100 actual calls a second (aka bad)
I have moved this function into a flag -> loop scenario instead, so refreshing will still happen, but should only be once every second at max, no matter the players
Adjusted timing of gadget granting on round 1