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Version 40 | Long Live Ballistic!

HighlightPosted inREDUXvia REDUX Ballistic
SmokeyLlama
SmokeyLlama
SmokeyLlama5 mo. ago
  • Developer
  • Community Owner
SmokeyLlama5 mo. ago
  • Developer
  • Community Owner

Thank you so much to everyone that has played lately! The feedback has been incredible!

I will continue to fix issues and try to make this as close to Ballistic as UEFN will allow!

  • Adding lighting system to brighten up maps

  • Remove device from player on plant so another rift device doesnt spawn

  • Temporarily removed the ability for the HOST to end the game

  • Adjusted sky to be Dreamy Sky

  • Adjust all sleep times on phase loops

  • Buy Menu lag correction

    • Currently the buy menu was firing to refresh the side players every purchase, which then refresh all players menus, and then if all are buying at the same time, t was times N and causing 100 actual calls a second (aka bad)

    • I have moved this function into a flag -> loop scenario instead, so refreshing will still happen, but should only be once every second at max, no matter the players

  • Adjusted timing of gadget granting on round 1

JurassicWorld19
JurassicWorld19
JurassicWorld195 mo. ago
JurassicWorld195 mo. ago

It's not bad! Thank you!

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