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Version 41-50 | New Map & Updates!

HighlightPosted inREDUXvia REDUX Ballistic
SmokeyLlama
SmokeyLlama
SmokeyLlama5 mo. ago
  • Developer
  • Community Owner
SmokeyLlama5 mo. ago
  • Developer
  • Community Owner

Full patch notes for versions 41 thru 50.

  1. Version 41

    • Improved Buy Menu response

    • Skyline | Added more textures/props

    • Assists now reset on game over

    • Map voting count now resets on game over

    • Enemy team top right HUD now refreshes via flag->loop

    • Redid how respawning is handled for each map when in Search And Destroy mode

    • Mid-game joiners will now auto-respawn instead of staying in the air/black box

  2. Version 42

    • Renamed to REDUX Ballistic

    • Changed thumbnail image

  3. Version 43

    • Removed collision on Search And Destroy player spawn pads

    • Added Health/Shield Reset to new rounds in Search And Destroy

    • Corrected respawning constant issue if map other than Skyline is chosen

  4. Version 44

    • Added 2 missing boxes near Storage on Skyline

    • Custom Beacon indicator added for Rift Device when the round starts and if player is eliminated with the device

    • Rift Device no longer drops from an eliminated player if its already planted

    • Double bomb drop destroyer zone adjusted to clear the broken UEFN bomb on elimination

  5. Version 45

    • Autostart has been added; If the HOST (sara lol) does not start the game after 5 Minutes; it will auto start!

    • Collision has been removed from SKYLINE SnD spawners (I have to remove these every update or it resets them -_-) - other SnD spawners currently still have collision

      • Collision returns to pads when activated via enable() aka; unavoidable - looking into solutions

  6. Version 46

    • Updated all timers to use custom blueprint widgets, rather than verse ui & update loops, also attached sound directly to widgets

    • Removed # from planted device timer to align more with ballistic

    • Added animated bg to planted device timer

    • Corrected Waiting for # players to ready up... having incorrect count

    • Removed HOST from list of players needing to ready

    • Corrected HOST changing after each game-over phase

    • Changed the style of Round Won/Round Lost/Device Planted/Device Dropped/Device Defusing notices

    • Added Round Win/Lose sound bytes

    • Skyline | Door near concourse no longer opens

    • Added extra removal of round won/lost notice to avoid it getting stuck on screen

    • Agency | Corrected spawning on the incorrect sides

  7. Version 47

    • Overall lighting update (should be brighter)

    • Gadget should be auto assigned for mid-game joiners now

    • Changed the style of the Buy Phase/Attack/Defend notices

    • 1000 Credits are given for mid-game joiners

    • Enemy defusal warning now removes at round end

    • Rift map indicator now removed when picking up the item placer

    • Adjusted broken device destroyer to stop double bomb dropping

    • Adjusted timing of gadget granting on round 7

    • Changed menu/gadget screen text from Knockoff to Redux

    • Changed how the round report renders (hopefully fixing the dups)

  8. Version 48

    • Welcome to KZONE!

  9. Version 49 | Quick Patch

    • Brightness re-enabled (this is primarily for console it seems)

  10. Version 50

    • Agency map selection will no longer spawn 1 teammate on the yacht

    • Double bomb should now be corrected (hopefully)

    • Removed the teammates on the left of the buy menu for the time being

    • No more waiting on bomb after planting and eliminating all defenders!

    • Skyline stairs have been corrected

    • Buy menu shields corrected to match current shield

    • Emotes now stop on game-over so they are not constantly playing in main menu

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